The RPG Crawler looks back at Avernum: Escape from the Pit:
More information.Indie Game Friday - Avernum: Escape from the Pit
More information.Indie Game Friday - Avernum: Escape from the Pit
A damn fine game. Although I love Jeff and his games, it's about time he gets on with the times and change game engines. I don't mind the current visuals but he'll reach a bigger audience with a better engine that at least look like it belongs in the 21st century. Sometimes, I feel that other than the excellent writing, his latest works are just low effort products.
Not gonna happen and he explains in detail why on his blog.
Yeah I know. Some of the reasons he listed are pretty hard to grasp. There are other indie games out there that look good despite being made on teeny-tiny budgets. I think as long as he can make money doing minimal effort, he's happy.
I can't think of other games of similar scope, size and depth made by essentially a single person with visuals that are so much better that they would be generationally ahead. I am obviously willing to be corrected, but I am also fine with Jeff doing Jeff
I tend to find a few things to be true: (1) adding people greatly increases cost, risk, complexity and dilutes vision, (2) project management is always a triangle of trade-offs, where you cannot simultaneously maximize all things while maintaining cost and timelines. (3) there is really not another game company that was around in 1994 that exists in the same way as Spiderweb.