Alaloth - Announced - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Alaloth - Announced

Default Alaloth - Announced

September 15th, 2018, 17:11
GameWatcher reports on a press release for Alaloth: Champions of the Four Kingdoms. The game will appear sometime during 2019. Screenshots at the link.


Alaloth - Champions of the Four Kingdoms is a confusing pitch at first. Developed by Gamera Interactive with the help of Chris Avellone, it looks like it'll have the pedigree of a modern CRPG, while banking heavily on its real-time "souls-like" combat mechanics.

Centring its plot (quite literally) around the titular demonic entity, players will be tasked with finding a way to defeat the ever-looming threat over an ever-diminishing timeframe, forcing them to keep moving forward even when they're unprepared in this way or the other.

[…]
Thanks Farflame!

More information.
Silver is online now

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 7,938
Mentioned: 49 Post(s)

Default 

September 15th, 2018, 17:11
while banking heavily on its real-time "souls-like" combat mechanics.
Pass every time I hear those words, but I'll wait and see.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Laziest Man Alive

#2

Join Date: Oct 2010
Location: Great ol'Murica
Posts: 23,452
Mentioned: 74 Post(s)
+1:

Default 

September 15th, 2018, 17:19
I'll agree with the confusing pitch thought, enough that I will likely just stay away from this one.
Carnifex is offline

Carnifex

SasqWatch

#3

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,869
Mentioned: 29 Post(s)

Default 

September 15th, 2018, 20:43
Any type of game can profit from a good story. Just look at Starcraft or F. E. A. R. and those are genres that aren't usually story heavy. But I am also not into Souls like combat, so I am also not the target audience for this game.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team
RPGWatch Donor

#4

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 2,323
Mentioned: 45 Post(s)

Default 

September 16th, 2018, 06:14
So, I assume you saw the screenshots? It's isometric view. How could the combat be similar to Dark Souls using this view?

What exactly does Souls-like combat mean to you guys?

It's not confusing. Melee combat, regardless of weapon type, in Baldurs Gate involves right clicking on an enemy then the combat plays out automatically. This probably works better in a party based game like BG.

Souls-like in this context suggests probably 1 click per melee attack, pressing a button to hold up your shield, pressing a button to roll out of harms way (if you're in light enough armour) and in a game where you control a single character this probably works better.

So, which method is closest to the combat in ELEX? Witcher3?

It's really just active or passive.

Souls-like combat is far removed from souls-like everything else and it was not invented by Dark Souls. Almost every 3rd person RPG has had active combat. Neverwinter nights didn't. Gothic did. Etc, etc.

If you don't want to hold up a shield then don't use one. If you don't want to use evasive rolls then wear heavy armour. Be a wizard or an archer. There's really nothing restrictive or scary about "souls-like" combat.
Last edited by SirJames; September 16th, 2018 at 06:40.
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#5

Join Date: Jul 2007
Location: Australia
Posts: 2,304
Mentioned: 34 Post(s)

Default 

September 16th, 2018, 06:58
this is doooooooope. isometric love.
and souls like equates to complexity and the ability of users to express themselves creatively during combat. combat becoming a puzzle in itself that keeps changing.
immortal unchained is great for the shooter spectrum
borcanu is offline

borcanu

borcanu's Avatar
muist

#6

Join Date: Aug 2008
Location: Ro
Posts: 1,092
Mentioned: 3 Post(s)

Default 

September 16th, 2018, 07:08
Originally Posted by borcanu View Post
and souls like equates to complexity and the ability of users to express themselves creatively during combat. combat becoming a puzzle in itself that keeps changing.
immortal unchained is great for the shooter spectrum
Sounds like every thing I hate about Dark Souls and all of it's various clones. At this time it's just a buzz word every developer loves to use to cash in on the genre.

It's the same thing that happened with all the Diablo clones from the 90's & early 2000's.
Originally Posted by SirJames View Post
So, I assume you saw the screenshots? It's isometric view. How could the combat be similar to Dark Souls using this view?
I did that's why I said I'll wait and see as this game has my interest. I just want to wait for gameplay, and more details to be shared online. Hopefully it's like you said.
--
"Opinions are like assholes. Everybody's got one and everybody thinks everybody else's stinks."
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Laziest Man Alive

#7

Join Date: Oct 2010
Location: Great ol'Murica
Posts: 23,452
Mentioned: 74 Post(s)

Default 

September 16th, 2018, 07:27
Games don’t exist for me until I can see gameplay, so I guess I’ll check back then.

Initial vibe is it will be much more diablo like than souls like, but again I’ll wait for gameplay.
sakichop is offline

sakichop

SasqWatch
Original Sin Donor

#8

Join Date: Feb 2011
Posts: 5,287
Mentioned: 29 Post(s)

Default 

May 11th, 2019, 17:16
GamerHubTV has a new gameplay interview.

loading…
--
"Opinions are like assholes. Everybody's got one and everybody thinks everybody else's stinks."
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Laziest Man Alive

#9

Join Date: Oct 2010
Location: Great ol'Murica
Posts: 23,452
Mentioned: 74 Post(s)
RPGWatch Forums » Comments » News Comments » Alaloth - Announced
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:50.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch