Solasta: Crown of the Magister - AI Basics - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Solasta: Crown of the Magister - AI Basics

Default Solasta: Crown of the Magister - AI Basics

August 14th, 2019, 19:46
In the dev-diary #5 for Solasta: Crown of the Magister you can learn more about the AI basics:

Greetings adventurers,

Have you ever wondered how creatures think in video games? Why did this orc decided to attack my warrior, while the other one decided to just hide behind cover? If you have, you came to the right place as I will be shedding some light on what sort of dark thoughts drive the AI of our vicious creatures.

When designing the AI system for Solasta, we wanted to make sure that it would best fit a set of objectives that crystallized what's important for us:

  • The AI must be able to choose from a large variety of activities. The 5th edition ruleset is quite expansive, and creatures can have a plethora of actions available to them at any given turn. Attacking, casting spells, getting to cover, dashing, dodging, disengaging, shoving are some examples.
  • The AI must be able to evaluate its environment properly. The verticality of our levels, the importance of light and covers must all be considered thoroughly when making decisions.
  • The AI must be easy to create and modify. We should not have to alter the code every time we want to tweak some creature's behavior.
  • The AI system must be usable in both turn-based combat and real-time exploration. Maintaining two separate systems should be avoided wherever possible.
  • The AI must be adaptable to different creatures' behaviors. Intelligent creatures should not behave the same as creatures that are more feral and sensitive to light for instance.
[…]
Thanks henriquejr!

More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 12,061
Mentioned: 51 Post(s)
RPGWatch Forums » Comments » News Comments » Solasta: Crown of the Magister - AI Basics
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 16:41.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch