Quantcast
[Release] The Eye of the Goddess - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Drakensang » Drakensang » [Release] The Eye of the Goddess

Default [Release] The Eye of the Goddess

November 28th, 2015, 21:36
Finally the time has come. We have finished the English version of our Drakensang mod "Das Auge der Göttin/The Eye of the Goddess".

New adventures in the world of Drakensang

Malgorra is defeated, Umbracor is free at last. But the next adventure is already waiting. When they return to Ferdok the heroes are engaged to take an escaped villain into custody. During their search they give a merchant a helping hand and suddenly events go out of control. Who is this mysterious one-eyed man who doesn't even hesitate to murder a Devotee of Praios and what sinister plans does he pursue? What's the matter with Archmage Rakoriums mysterious researches? Is there a connection between the researches and the parts of the figurine which falls into the heroes' hands?

The Mod "Eye of the Goddess" starts directly after the main game and and sends the player on a new journey across the Kosh to experience new adventures and to discover new secrets.

Features:

- ca. 20 - 30 Hours of Gameplay
- Fast-Travel Points
- 272 New Quests
- 250 New, Fully-Voiced Dialogues (in German)
- Regrowing Herbs
- Cookies
- Fixed broken loot tables

******************
** Installation **
******************

To play the English version of the Mod Drakensang has to be on the highest available patch-level (1.03).
Patches must be installed before installing the mod.

Additionally you need a savegame on Drakensang Mountain. Installation is not possible if other savegames are used.
It is advisable to choose a savegame during the final battle against Malgorra.

To install the mod unpack the archive and doubleclick on dadg_install_en.exe and confirm the following message with Yes.
After that choose a suitable savegame and wait until the installation progress has finished.

Hint: You shouldn't use Autosave, Quicksave and Continue savegames.

The installer creates backups of the original databases. Please don't delete them, they are needed to uninstall the mod. The patched savegames can't be used after uninstallation anymore.

Our testers and we made every effort to fix all errors. Nevertheless it might be possible that you encounter problems during playing. You will use the mod at your own risk. We assume no liability.

One more tip: save often and use different savegames. That makes bugfixing a lot easier.

If you have got questions, encounter problems or want to express your opinion please contact us here:

http://forum.worldofplayers.de/forum…243-DSA-Spiele
http://www.crystals-dsa-foren.de/
http://www.rpgwatch.com/forums/forumdisplay.php?f=36

Important: Please don't send us any PMs. We can't afford individual support due to time reasons.

Please note: If you have left out any quests during the main game you might encounter strange or inconsistent situations, even Drakensang might crash.

Download

One last request. Since we are no native English speakers it is quite possible that there are some mistakes to be found. We would appreciate any correction from your side.
Lord Demon is offline

Lord Demon

Lord Demon's Avatar
Watcher

#1

Join Date: Jul 2015
Posts: 27
Mentioned: 0 Post(s)
+1:

Default New Version 1.1.2 now available

September 28th, 2016, 22:37
This new version of the Drakensang Mod The Eye of the Goddess fixes two minor errors which might occur and adds some more improvements concerning certain quests. Furthermore Dranor and Innkeeper Peeblebeer are now now fully voiced.

Changelog 1.1.2
  • Added questmarker for Arom
  • Increased maximum level to 22 Removed typos
  • Added Quest for missed traveller in Moorbridge
  • Removed crash durrin apple game with Dwarf Triplet
  • Quest Mactaleänata can only be completed, if both novices of Hesinde are found
  • Added missing descriptions for some effects
  • Added takes for Innkeeper Peeblebeer
  • Dranor is now completely voiced


Download
Lord Demon is offline

Lord Demon

Lord Demon's Avatar
Watcher

#2

Join Date: Jul 2015
Posts: 27
Mentioned: 0 Post(s)

Default 

October 4th, 2016, 12:23
Thanks for the mod. Thought that modding for this died.

Still hoping that someone can port the last german patch for the english version…One can dream, right?!
wolfsrain is offline

wolfsrain

Sentinel

#3

Join Date: Aug 2013
Posts: 317
Mentioned: 0 Post(s)

Default 

October 6th, 2016, 14:46
No, it didn't die. We've already started to develop our next modding project.

The most difficult and time-consuming thing to port the last German patch for the English version ist to find all the new text entries and translate them into German. The rest ist easily done.
Lord Demon is offline

Lord Demon

Lord Demon's Avatar
Watcher

#4

Join Date: Jul 2015
Posts: 27
Mentioned: 0 Post(s)

Default 

October 10th, 2016, 16:30
Originally Posted by Lord Demon View Post
to find all the new text entries and translate them into German.
You meant to translate them into English…


Originally Posted by Lord Demon View Post
Changelog 1.1.2
  • Added questmarker for Arom
  • Increased maximum level to 22 Removed typos
  • Added Quest for missed traveller in Moorbridge
  • Removed crash durrin apple game with Dwarf Triplet
  • Quest Mactaleänata can only be completed, if both novices of Hesinde are found
  • Added missing descriptions for some effects
  • Added takes for Innkeeper Peeblebeer
  • Dranor is now completely voiced
Good work, Lord Demon!

2 questions:
- Of all those quests… is most of them from the main story or are there some bigger side quests too?
- How many of your quests are inspired by original game (approximately) and how many are completely different? By saying "inspired by original" I mean quests of the same or similar type… for example if you play with dwarf triplet a game again - its inspired by original game (its understandable you used them for it). Or new robbery for thieves guild - again similar to original game. How many NPCs have quests that are very different from original game?
Farflame is offline

Farflame

Farflame's Avatar
Keeper of the Watch

#5

Join Date: Feb 2014
Location: Ferdok in Aventuria (Europe)
Posts: 841
Mentioned: 0 Post(s)

Default 

October 10th, 2016, 21:20
Well, yes, I suppose I meant translate them to English.

There is one big side quest with a numer of subquests and there are quite a lot of smaller ones. There's not one main quest, we decided to divide in several quests.

Almost all quests are totally new and not inspired by the original game. Otherwise it would have been just a repetition and that's only boring. And that makes Drakensang modding even harder. The games you play with the dwarf triplet are completely different from their original game and there is also no new robbery for the thieves guild. Of course, during the mod you will enter the thieves guild again, but what you will experience a totally new adventure.

There's a Let's Play of our mod on youtube. Maybe you want to have a look at it. Then you can get an impression of the mod.
Lord Demon is offline

Lord Demon

Lord Demon's Avatar
Watcher

#6

Join Date: Jul 2015
Posts: 27
Mentioned: 0 Post(s)
RPGWatch Forums » Games » Drakensang » Drakensang » [Release] The Eye of the Goddess
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 23:02.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch