However, I do think that it would have been better if they just created a total new game in the D&D universe and not call it Baldur's Gate. WotC is handing out licenses to every developer on the planet (there are 7 games in development right now). Larian could've asked for a license and created something else, and they would receive a lot less flak for it.
The american system, the american system.
registered to reply to the young trolls:
when you buy new cola x you expect it to be a cola brew not a fanta one, does this help you understand the elders? so if it smells , tastes and makes you feel like oranges than it ain't a cola . get it?
One thing I've always missed from CRPGs… smaller spaces. I played D&D back in the early 80s and in my head, a dungeon was often a tight, cramped environment. CRPGs came out and even taverns are these huge, cavernous spaces. I don't know how they could handle this in a video game. But fighting in close quarters is almost always ignored. Yeah, it restricts things. But too many video game fights and exploration happens in these enormous, open spaces.
Just an observation.
The ruleset is not the same as was in old BG games.
What did you see on presentation? Some magic hand pwning trashmobs and moving objects around, right? Assuming you have a party of 5 where each one is using the magic hand, what sort of RTwP could be better than TB in such case?
Then there's that hitting people with boots thing. What kind of AI game companions should have to go doing crazy stuff when shit hits the fan while you're concentrated on micromanaging one partymember with RTwP? What about trashmobs AI? You sneak and steal hostiles' weapons then enter a fight - what should RT(wP) AI do here? Cast "dispel effects" because there's nothing else it can do? Rush on your previously set traps as Tomi Undergallows easter egg?
If the ruleset edition used was the same as in old BG games, sure, RTwP. But with what was presented, I can't imagine how exactly would it work here.
Consoles started this trend in most games, to make navigation with a controller easier.
Cant say for others, but for me it was atmosphere of both Baldurs Gate games, which made them special, the feeling of adventure and wast magical world all around - people, who made these games knew how to make it. Did Larian can make it too, Im not sure, I dont feel atmosphere of their games, they are more like tb combat simulators with some okish story added to it.
And that's why Im afraid their game will be BG only in its name, but in reality it will be Divinity OS 3 DnD version
I wonder how many people are going to be too hardstuck on the name of the game to actually enjoy it as the awesome turn-based RPG it's going to be.
I believe it's understandable that some people preferred Baldur's Gate 3 to be different, but that was never an option. The only options were having BG3 as it is, or not having it at all. Easy to say which option was best.
Looks promising, but it looks very much like Divinity Original Sin. I hope they manage to differentiate it even more from DOS. There's also quite a big jump from Baldur's Gate 1/2 to 3. They're saying it will launch into early access in a short while. So I'm a bit worried that it will probably not suffer major changes graphically, either in art style or rendering techniques.
Yep. Fallout 3 was a much bigger departure from Fallout 2, than BG3 will be from BG2. Meanwhile, Fallout 3 won GOTY on this very site, and Fallout 3 wasn't even very good :lol: BG3 will be very good.I wonder how many people are going to be too hardstuck on the name of the game to actually enjoy it as the awesome turn-based RPG it's going to be.
I believe it's understandable that some people preferred Baldur's Gate 3 to be different, but that was never an option. The only options were having BG3 as it is, or not having it at all. Easy to say which option was best.