Champions Online - Bill Roper Interview

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SasqWatch
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Bill Roper brings a little insight into Champions Online at Eurogamer.
Bill Roper has tasted what must be some of the highest highs and lowest lows in game development. At Blizzard he played a key role in the development of Warcraft, StarCraft and Diablo into the multi-million-selling franchises they became, working as a producer, project manager, director and ultimately vice president of the Blizzard North studio. Then he left to form Flagship Studios, a venture that eventually ended in financial collapse and the cancellation of its only operating game, the multiplayer RPG Hellgate: London.
Late last year, Atari-owned Cryptic Studios parachuted Roper in as design director and executive producer for its new superhero MMO, Champions Online. Due for release this spring, the game draws on Cryptic's work on the originator of the genre, NCsoft's City of Heroes, and Microsoft's cancelled Marvel Universe Online. It's also based on Champions, a long-running pen-and-paper role-playing game with its own cast of characters and universe, as well as a ruleset famed for the freedom it gives players.
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*rolls eyes* Another of those endless, boring, hollow interviews. So many interviews, so little new and substantial. Nothing here we didnt know already, and 80% blah blah. *yawn*
 
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