Dhruin
SasqWatch
Three more reviews in what will obviously be the vanguard of a flood of Dragon Age reviews.
MTV says the dialogue has great depth but calls the game "vanilla":
MTV says the dialogue has great depth but calls the game "vanilla":
CVG has reprinted John Walker's review from PC Gamer UK. This is a lengthy piece and John is clearly impressed, awarding 9.4/10 and detailing a lot of history and atmosphere:"Dragon Age: Origins" is BioWare's best effort since "Star Wars: Knights of the Old Republic." It's not a great leap forward in the evolution of video game RPGs, but it is a compelling, well-crafted experience. The warts are there to be sure, but they are easily overlooked in light of the insane amount of game on offer. BioWare probably won't win many new fans with this one and they'll probably lose a few who enjoyed the more active entertainment offered by the likes of "Mass Effect," but old school RPG junkies will get a kick out of exploring the rich, if initially difficult to breach, new world that the developer has crafted.
Worthplaying has an X360 review, with a score of 8/10. This is one of those "step backwards from Mass Effect" articles and they accuse BioWare of being afraid to take risks (and really being a PC game). Still, they say there is a "lot to like" if you want a traditional experience:I've not only been to huge cities, but I've learned their past, their present, and been involved in shaping their future. This hasn't felt like passing through a series of checkpoints, but having experienced a world. I know enough about the religion of the Chantry to preach their own Chants. My connection to the Grey Wardens is palpable, and the part I played an honourable one.
This is the most enormously detailed game world I've experienced, its history stretching back thousands of years, its cultures vivid, beautiful and flawed, the battles enormous, the humour superb. Roleplaying games now have a great deal to live up to.
More information.Dragon Age: Origins is going to feel extremely similar to Bioware's Knights of the Old Republic games. Lightsabers may be gone, but the basic combat mechanics are unchanged. You have a lot of the same abilities and moves, and most of them even share the same D20-inspired names. However, there are a few changes that make things a little more interesting. First and foremost is the greater emphasis on area-of-effect attacks. Spells and certain other abilities in Dragon Age will occasionally have friendly fire effects. On lower difficulty levels, this simply means that you risk freezing an ally when casting an ice spell at a crowd. On higher levels, you'll be able to do half damage, or even full damage, to allies, but fortunately, you have greater control over these attacks. You can direct exactly who and what is going to be caught inside your magic's attack radius, and that is crucial to keeping your party fighting during some of the tougher areas.