Guido Henkel - Interview @ The Nerd Cave

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The Nerd Cave has a new interview with Guido Henkel. The interview covers Realms of Arkania: Blade of Destiny, Neverwinter Nights, Fallout 2, Planescape: Torment, and Deathfire.
Can you talk a little bit about some of the gaming projects you have worked on in the past? Most notably Realms of Arkania: Blade of Destiny and Neverwinter Nights.

I’ve started writing computer games on the Apple II in the very early 80s and had my first game published in 1983 or so. I was a huge fan of text adventure games in those days and the first few years I focused on that genre. However, I was attracted by role-playing games a lot and eventually let role-playing influences flow into these text adventure games. “Drachen von Laas,” for example, a game that was published in Germany only, already had a full blown phased combat system, even though the game itself was still a text adventure game.

Eventually I made the switch to full role-playing games (RPG) and “Spirit of Adventure” was the first hard core RPG I wrote, together with my friend and business partner Hans-Jürgen Brändle, at the time. The success of that game opened the door for us to obtain the license for “Das Schwarze Auge,” a famous German pen&paper role-playing game. We began developing games in that universe, which were subsequently released as the “Realms of Arkania” trilogy.
After the third game in the series I left Attic Entertainment Software, the company that I had co-founded, and moved to the US where I worked for Interplay Productions for a while. During my tenure there I worked on “Fallout II,” and “Planescape: Torment”, and also helped start up the “Neverwinter Nights” project, among others.

All in all, I’ve been in the games industry for just about 30 years now, pretty much since its infancy, really, when computer games were still sold in Zip-lock bags.

What role did you play in the development of these particular titles?

“Blade of Destiny” was developed by a very small team. Attic was still pretty much a start-up company at that time. As a result everyone had to multi-task as much as possible, and we tapped into everyone’s full abilities. In my case that meant that I was working on the game as a designer, a programmer, and a producer, and later on also as the publicist and business developer when we began to reach out, looking for partners to release the game internationally. I was wearing every hat imaginable on that project — as well as all the other “Realms of Arkania” games. It was my job at Attic, in a sense, to be the Jack-of-all-Trades.

As for “Neverwinter Nights,” I was Interplay’s internal producer for the game during its start-up phase. As such I was part of various brainstorming sessions where the foundation for the game was laid, and where technical questions and obstacles were tackled. Apart from the look of the game and the technical design of the block-based level design of the game, we did research on the game system itself, as the AD&D 3.0 rule set was just about to be released, and we wanted to see if we should or should not use it for “Neverwinter Nights.”
I was working hand in hand with Trent Oster on this, who was the producer for the game at Bioware. He was really the driving force behind the project while I was there only to lend my experience to the discussions. I left Interplay a few months after “Neverwinter Nights” really went into development, so my contributions to the game happened really just at the beginning.
More information.
 
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Eventually I made the switch to full role-playing games...

WTF is he talking about?
 
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Guido is explaining his involvement and transition beginning with text adventures then how role playing began to influence his style but still as text based and yet with full combat until he finally made the switch to a full role play game with "Spirit of Adventure" (1991) being his first hard core RPG.

Spirit of Adventure -->

http://www.hardcoregaming101.net/arkania/arkania5.htm
 
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I thought we all agreed the first CRPG was Deus Ex? And the last one was Deus Ex?
 
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I thought we all agreed the first CRPG was Deus Ex? And the last one was Deus Ex?

Is this trolling or do you think you are funny?
 
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I'd really like Guido to succeed on his latest endeavour, however he chooses to bring it to the market. I'm getting so much more of an oldschool vibe from this, moreso than from other nostalgia projects.
 
Really looking forward to Deathfire... Attic's ROA series still stands as a personal pinnacle of what a CRPG should be about. Also, I didn't realize Guido was involved in so much other stuff. Interesting read!
 
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@Zerotown
One thing he did not mention is his involvement in Sir-Tech and Music.

Afaik he took over the Music creation in ROA3.
I guess it was about that time when he moved over to the US and joined Sir-Tech which published ROA in english but wasn't in involved in the development itself.
Guido then also helped out in Jagged Alliance Deadly Games where he contributed the music. As a weird result you can find one heavy metal track on the Realms of Arcania Soundtrack CD called Ambush (http://www.synsoniq.de/productdetails.php?pid=11). It's basically the music you can hear in the JA DG Intro: http://www.youtube.com/watch?v=dTUK9jCFTqo
The full version (which is only a little longer) can be listened to within the pool of music on the DSA Browsergame Page: http://www.dsa-games.de/
 
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As there are a few people around here understanding German:

Maybe you know of the podcast done by some German Gaming-Magazine-Veterans (e.g. including Heinricht Lenhardt who later directed buffed.de) called "Spieleveteranen-Podcast" in which they talk about new developments but also about games from the 80s and 90s. In February they had Guido as special guest who answered some questions about his experiences with Kickstarter (Thorvalla already failed at that time). It's not an interview-Podcast though.
You can find it over here: http://www.spieleveteranen.de/archives/1018
 
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Is this trolling or do you think you are funny?

Neither. It's me being sarcastic about the way the concept of "RPG" has been bastardized over the course of the last 20 years, and now we've got the same folks who did the bastardizing insisting that their new and improved concept is and has always been the correct one. I bet 90% of the people on this website wouldn't even consider the RPGs Guido Henkel claims as influences to have even been RPGs, at all. Which is ludicrous since those are the games that defined the genre, but ludicrous is where we're at.
 
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Give me a break - you are not on Gamespot here.
 
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I'm 44 years old - my number one game is Planescape Torment - I love the Nordland Triologie - Guido Henkel is my CRPG god :)
 
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I'm 44 years old - my number one game is Planescape Torment - I love the Nordland Triologie - Guido Henkel is my CRPG god :)

I'm 4 years younger, but I tend to agree.
 
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@Kordanor: Thanks for the additional info! Didn't know that, but I really loved the music of ROA2 and (especially) ROA3, wich played from the CD-ROM during the game if I remember correctly. I should visit my attic again to dig the game out once more.
 
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