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Default Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid (demo available)

January 10th, 2021, 10:59
Originally Posted by TheRealFluent View Post
i didn't get into the specifics but the premise in the first post alone makes me interested. love the art style, too, so i'll be looking at this when it's done and ready to play!
Thank you! : D The first post is "a bit" out of date, but I think the website gives a better perspective on the project. : )
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January 30th, 2021, 14:20
Since both wood and stone are valuable building materials, the abandoned shelters usually get dismantled. The only ones which remain are either so difficult to reach that they are not worth the struggle, or are kept just in case, so that the locals have an option to quickly rebuild them once the better days arrive.

Keeping the ruins also comes with a risk - clearings lure those of the creatures which need space to build their own nests, while walls can be a solid basis for a new lair.

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February 13th, 2021, 14:54
It’s been a year since the last time I visited Howler’s Dell… It now looks somewhat prettier. : )

I currently work on the ambient nature sounds for the game, and next week I’ll start writing new scenes and interactions, in the meantime updating the older illustrations… This winter is great for the game.

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February 20th, 2021, 14:45
The residence of the magic crafter. October 2019 vs February 2021.
I’m so, so happy with this one.



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March 6th, 2021, 14:53
The many faces of the Clean Spear inn, previously known as a tavern.









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March 27th, 2021, 14:07
I’m glad I took some time to return to the very beginning of Roadwarden. So many changes throughout the entire prologue section, but I still like the first paragraph.



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April 3rd, 2021, 13:00
Hi there! I have a whole bunch of screenshots to show, they would turn this thread into a scrollfest… Please take a look at them here!
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May 15th, 2021, 13:54
A fistful of icons - 6 of the newer items and a reminder how does the inventory look like in the game. : ) Quite happy with the current style!





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May 22nd, 2021, 14:24
Gale Rocks is a home to a stubborn, patient community. The settlers, unable to live off the rocky land and its fruitless forest, turned their eyes toward the sea, and to this day trade salt and fish for vegetables, iron, and clothes. Over the course of the centuries and through many sacrifices, they left the safe caverns, raised the walls, and expanded their village, bit by bit.

In sunny days, most of them form crews of boatmen and hunt for sea fish in the shallow waters, while a smaller group cuts down trees, prepares lumber, and oversees the production of barrels. When the weather gets capricious, they split the firewood and burn it under the large pans, boiling the brine until it turns into salt.

In the meantime, the wounded, elders, and children take care of the chores, cook, and prepare the latest catch to be either smoked, or salted and stored in the barrels. The hands of the villagers are scared by the years spent with knives, and by the salt getting even into the tiniest of wounds.

Its a harsh, but slow life. Predictable, yet peaceful.

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June 5th, 2021, 13:38
An updated title screen. : )





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June 12th, 2021, 13:57
Old vs. new!
I really struggled with this one in 2019. So many attempts at designing the road, the water (which is super hard with a brown palette!), at adapting the creative-commons tree…
I knew Nothing about drawing, and after all this time… This area in not even in the game anymore! Instead, its spiritual descendant plays a much more notable part, and in a different section of the realm. : )



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July 3rd, 2021, 13:30
When you ignore all the marauding beasts, ruins, dark bogs, and treacherous power-hungry leaders, Roadwarden is actually cottagecore.
(don't ignore them, though, they're cool)

I’m preparing the next version of the demo. Not only I second-draft all the oldest areas, I also introduce new systems for the player to use them to their advantage, as well as new interactions, choices, obstacles, and visuals. It’s insane how much this game grows, and I’ll share more news very soon.







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July 17th, 2021, 13:58
The huge demo update is on its way, with new mechanics, updated dialogues, redrawn illustrations, better UI… The game is now slightly more complex, and I think it gets better at building the experience of being a traveler in a hostile realm.

Here are some examples!















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August 14th, 2021, 13:59
The game has changed a lot over the course of a year and a half. Read more about the recent changes, updates, and the new demo in today's devlog.
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adventure, adventure game, fantasy, rpg, visual novel
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