Archaelund - Development Update #2 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Archaelund - Development Update #2

Default Archaelund - Development Update #2

September 16th, 2020, 12:42
Development Update #2 for Archaelund shares the latest progress and promises more regular updates.

Greetings! I am David, the programmer, writer and designer of Archaelund. In this update I want to share with you the progress of development as well as more details about the scope of Early Access.

My previous game was mostly a one-man project, but Archaelund has become a far more ambitious adventure; a team of renowned artists put all their talent and effort to make the game look and feel as unique and alluring as I envisioned it. With this new scope in mind, and after months of teamwork, we've set a realistic goal for the Early Access release: Summer 2021.

Please take into account that all the information and screenshots in this post refer to an unfinished product. Everything is subject to change and will probably look better in the released game.



Archaelund takes shape

More areas are being created steadily, and details added to existing ones. The concepts drawn by Ignacio Corva based on my Lore are then made into scenery by our lead Environment Artist, Alberto Trujillo. Below you can see some examples of the early game areas (click to enlarge).






Corva's drawings also cover the many denizens of Archaelund, which are later turned into 3D characters by our "Master of Creatures", Bob Metcalfe (SecretAnorak). Below you can see side-to-side concepts and development screenshots of the Goblin playable race and a small critter called Norrax.

[…]

The Lay of the Land
Archaelund is divided in square map sectors, each of them large enough to get lost in. Sectors include dungeons, secrets and encounters with a variety of peoples and creatures, especially those including a town or village (and in the Early Access release, most will).



Archaelund is a non-linear game, so locations are not set "in order"; they can be visited or explored at your convenience… if you can handle the challenges in them, of course. There will be a "logic" on what kind of encounters you face in each location, but the difficulty will not scale to your level and surprises may happen. Explore carefully!

The Early Access release will contain several map sectors including at least four towns, many dungeons, and dozens of different quests. These initial sectors are part of the Southern March, the most "civilized" region of Archaelund where your adventure will begin. Future planned updates will cover many more sectors, further to the North, East and South.

All Fun and Games


Archaelund is very focused in its gameplay mechanics, and in particular we've been working extensively on Character Development and Combat.

As you probably know already, Archaelund's most unique feature is the "dual perspective". First person exploration combines with top-down tactical battles where you'll often face hordes of enemies.



Combat is turn-based, yet fast paced. Your party will have a variety of possible actions to overcome your enemies… maybe exhaust their stamina and bid your time? distract them using a Talent, then have another character stab them? Weaken them with spells before charging in? Or, of course, just blast them out of existence with your magic, if you have that kind of power.

More about combat will be detailed in future posts, but in this one I want to outline for you the basics about party creation and advancement, and what is our plan for Early Access in this regard.

At the game start you'll create a merry band of four adventurers but up to two extra companions may join you permanently later on, so the typical party size will be six unless you choose to do with fewer. Companions are fully under your control just as any of your other characters, although they retain some autonomy during dialogues and other situations.
More information.
Silver is online now

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,853
Mentioned: 76 Post(s)

Default 

September 16th, 2020, 17:52
I can honestly say I never heard about this game? Must not be a popular game.
--
"Wise men speak because they have something to say; Fools because they have to say something." & "What is the secret to eternal happiness? To not argue with fools."
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Armchair Contrarian

#2

Join Date: Oct 2010
Location: Failed Nation States of America
Posts: 27,304
Mentioned: 131 Post(s)

Default 

September 16th, 2020, 18:07
I don't remember it either. But it is on my Steam wishlist, so it must have been reported on at the Watch at some point!

It looks good I think. And I see it's by the Dev that was responsible for Exiled Kingdom, 4 Dimension Games; I didn't play Exiled Kingdoms but it has good reviews and is still being updated with free new content many years after release. So that's a good sign for this one!
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
Original Sin 1 & 2 Donor

#3

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,898
Mentioned: 23 Post(s)
+1:

Default 

September 16th, 2020, 18:09
This games shifts between first person and isometric views, why not leave just the isometric view?? T.T
gabrielarantest is offline

gabrielarantest

gabrielarantest's Avatar
Stubborn Dwarf

#4

Join Date: Feb 2017
Posts: 364
Mentioned: 7 Post(s)
+1:

Default 

September 16th, 2020, 19:18
Originally Posted by gabrielarantest View Post
This games shifts between first person and isometric views, why not leave just the isometric view?? T.T
Because if they did, they could not advertise a "unique dual perspective"?
largh is offline

largh

Sentinel

#5

Join Date: Jun 2020
Location: Norway
Posts: 419
Mentioned: 7 Post(s)
+1:

Default 

September 16th, 2020, 19:46
I don't think "unique" is quite the right word for it. The Gold Box games were doing a dual perspective more than two decades ago. They do acknowledge "the classics" in the blurb though. I like the approach personally.
Edit: I mean three decades ago. I'm just losing track of time!
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
Original Sin 1 & 2 Donor

#6

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,898
Mentioned: 23 Post(s)
+1:

Default 

September 16th, 2020, 20:31
I like the idea of the exploring mode and the tactical mode. I also just added to the Steam wishlist.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
Hastar is offline

Hastar

Hastar's Avatar
Unspeakable
RPGWatch Donor

#7

Join Date: Aug 2010
Location: Wolf Light Woods
Posts: 2,383
Mentioned: 21 Post(s)

Default 

September 16th, 2020, 20:35
Perhaps too early to critisize based on this demo. I wish they made some sort of immersion of walking in that exploring mode. Now it looks like a floating camera. Feels like some of the "advanced" games three decades ago
largh is offline

largh

Sentinel

#8

Join Date: Jun 2020
Location: Norway
Posts: 419
Mentioned: 7 Post(s)

Default 

September 17th, 2020, 10:24
Well that looks awesome, will have to keep an eye on it.

Daniel.
darklord is offline

darklord

darklord's Avatar
Keeper of the Watch
Original Sin 1 & 2 Donor

#9

Join Date: Oct 2006
Location: England
Posts: 677
Mentioned: 1 Post(s)
RPGWatch Forums » Comments » News Comments » Archaelund - Development Update #2
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:18.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch