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Default Return to Nangrim - First Person Dwarf RPG

September 14th, 2021, 11:26
Return to Nangrim is described as a dark first-person fantasy adventure with survival and RPG elements. There is a demo available on the Steam page.

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Cold winds howl through the abandoned caverns of Nangrim. This forsaken place holds nothing good for those who dare to pass. Now you must survive down in the depths of this ancient dwarven mountain city, and discover the fate of the Stonebeards in their last days.

Return to Nangrim is a dark first-person fantasy adventure with survival and RPG elements embedded in an epic dwarven lore. Go on an adventure and unveil the mysteries and legends woven around the Stonebeards, the once glorious and powerful dwarven family living in the northern Nimbor Mountains. The fabled world of Nangrim awaits you.

MAIN FEATURES

  • Explore epic locations and unveil their secrets. Collect, combine and craft items, and interact with the environment to progress.
  • Find and forge weapons to defend against the dangers that lurk in the dark. Not all creatures have left the mountain fortress.
  • Become a master blacksmith. Learn to forge like the dwarves of old.
  • Your torch is essential: it is not only a flame to light your way but also your primary weapon of defense; keep it close when the darkness closes in.
  • Hammer or axe? Both are unmerciful tools against the evil forces. Forge and upgrade them to unlock their full potential.
  • Use Hilduir, the runic language of the dwarves, to piece together the story, puzzles, and culture of this long-forgotten nation.
  • Procedural elements guarantee a different gaming experience for every player.
  • Experience deep and extensive fantasy lore with tons of side contents, collectibles, and hidden items.

More information.
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September 14th, 2021, 11:56
The older I become the more I hate crafting.
In a single-player RPG I prefer the BG II approach: Find cool pieces of things and bring them to a smith. Done!
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September 14th, 2021, 13:31
Yeah, I'm not a fan of crafting, particularly when you can craft stuff that's better than special items you can find. Takes something away from the exploration, for me.

I don't mind it if it's for things like alchemy, hunting and tanning, etc.
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September 14th, 2021, 14:12
Yep, magic items in BG were something special - and not lurking in every barrel/chest. I appreciated that. I remember playing AD&D - our DM would think up a history for each item we found, and give it to us with great fanfare (even a mere +1 dagger!) Gone are those days ;-)
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September 14th, 2021, 14:14
Originally Posted by booboo View Post
Yep, magic items in BG were something special - and not lurking in every barrel/chest.
Yeah, that's something I find a little ridiculous, in Pathfinder.
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September 14th, 2021, 15:44
Rock and stone!
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September 14th, 2021, 16:38
I hate survival but I love dwarves… we'll see
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September 14th, 2021, 17:45
Everquest nailed crafting for me, any single game that does it similar tends to be something I can deal with. I love and enjoy dorfs, so I'm sure I'll be grabbing this one at some point!
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September 14th, 2021, 18:51
What's the point of role-playing a Dwarf in first-person?
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September 14th, 2021, 19:57
Not a big fan of crafting either. I did like weapon/armor modding and upgrading in FO 4, but not the settlement upgrades. Skyrim was OK, too, on the weapon crafting/modding. I liked how the Gothic games did weapon mods, too.
This game would be fun if it had a 3rd person option despite all the crafting.
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September 14th, 2021, 21:58
Originally Posted by JDR13 View Post
What's the point of role-playing a Dwarf in first-person?
Hopefully you're not wandering around having to look at everything at human groin height

At least crafting matches the theme in this game (Dwarven miners and smiths).
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September 14th, 2021, 23:37
A perfect place to deliver head-butts! Preferably with some horns on the helmet.
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