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Default Pathfinder: Kingmaker Question/Tips & Tricks Thread

March 5th, 2019, 02:20
Originally Posted by TheRealFluent View Post
Thanks for the rundown miss blobby! Appreciate it. So when you go to import the DLC results when you've completed it, it doesn't matter where in the story you are, they get imported, right? For example I'm near the end of Chapter 5 in
Spoiler
and I'd like to do the Varnhold's Lot stuff and import it into my game. That's possible like you mentioned in the other thread, right?

Also, how many hours of content is in the Varnhold's Lot DLC? I might delve back into this sooner than later, but I was going to wait for the 3rd DLC to come out in April.

And I heard there's mechanics additions, too, like new Feats and stuff? Can you talk a little about that?
I'm not sure how it will work if you import the DLC into the main game in late chapters. I'm already done with my first three playthrough, and I'm still in early chapter 2 for my 4th playthrough. I heard the ideal choice is to import the DLC right after the bloom.

The new game portion of the DLC was roughly about 6-7 hours, I finished it with level 8 party.

I don't think it was the DLC but a patch that added new feats and stuff - but I can't really tell what's been added! I think Codexer may know about it. Sorry!
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March 5th, 2019, 23:43
So I finished the DLC for the second time, this time with Paladin main - enjoyed it heaps. There's no shift/change in alignments so if any of you have been avoiding classes with alignment restriction, it will be a good opportunity to try them out
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March 11th, 2019, 13:18
Paladin was my choice for first playthrough of main game. Didnt finish that one and left it somewhere at beginning of 4th chapter. I have to say I enjoyed Paladin a lot. But there are 2 things that were breaking the experience for me.

First, alignment shifts indicated in dialogue choices. Some time in game I noted that I started to pick Lawfull Good answers almost without reading. After that I immediately switched it off in menu and voila, text was fully relevant again. Funny how such little thing can affect the mind even if you fully realize it.

And second, there is scroll available to buy, which sets the allignment back to starting position. Which sucks and makes all allignment shifting irrelevant. Why care and bother, all can be reversed by simple spell after all.

Other then that, Paladin is cool. Before I knew about the scroll, I managed to shift my allignment to chaotic good and lost all Paladin powers in process. It was quite an effort to get it back :-)
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March 11th, 2019, 13:25
Yeah I found paladin pretty cool too but I really disliked lawful dialogues - I'm too much of a neutral good person I have a love-hate relationship with reactivity due to alignment shifts.
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March 11th, 2019, 14:09
Funny they call it Lawful Good as that alignment is worse then Lawful Evil sometimes. It reminds of the old proverb,"The road to hell is paved with good intentions".

Shame my paladin's vows make him kill every monster with no exception.
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March 11th, 2019, 16:20
Your right :-) Obviously the "lawful" part makes the "good" part quite strictly narrow minded.
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March 11th, 2019, 16:56
Their implementation of "Lawful Good" is a bit off compared to most D&D games. I don't know if Pathfinder generally has a different interpretation of alignments, but I suspect it's just down to the developers. It pretty much rules out playing a Paladin for me, because they have to be Lawful Good at all times, and I genuinely don't think some of those choices are anywhere near it.

Edit, here's the Forgotten Realms version:
https://forgottenrealms.fandom.com/wiki/Lawful_good

I don't think "EXECUTE EVERYONE!" is Lawful Good. It's either Lawful Neutral or Lawful Evil, depending on point of view.
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March 11th, 2019, 17:26
While I would say that many Lawful Good decisions did not suit me well, I did not get impression it would go off-road as well. Sometimes none of the available decisions can be good, especially when done under pressing and emotional circumstances like the game often tries to build up. I also found that some positive outcomes are not available at all with different allignment then LG (for example Ekundayo's reconciliation with past).
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March 12th, 2019, 04:15
Originally Posted by TheRealFluent View Post
And I heard there's mechanics additions, too, like new Feats and stuff? Can you talk a little about that?
Here's answer to your question, Fleunt. Players who bought the DLC gets extra feat etc, not everyone:


Hello everyone,

It turns out we've made a mistake while compiling the promo materials and information about the new DLC. Namely, "Varnhold's Lot" does add a few new feats for existing classes into the game. This was a planned feature and we were supposed to announce it beforehand. However, one of the devs forgot to enter the information about these changes into the task management software, and everyone else didn't notice it was missing, and thus we collectively failed to communicate this to you.

The reasoning behind adding new mechanics to the DLC was simple: our players have payed for their Season Passes without knowing what content the DLCs will bring. This includes many of our Kickstarter backers and those who've purchased the Imperial edition as well. Since a lot of our players are mainly interested in the gameplay and mechanics, delivering a full-price DLC that only adds story content (and in a separate campaign at that) would be rather unfair to them. These mechanical bonuses are meant to give gameplay-oriented backers what they paid for - new, extra content they can enjoy.

This content is completely additional, and is not "pushed onto" other players in any way: the enemy doesn't use the feats you don't have access to, you're not reminded of their existence to make you feel sorry you don't have them, etc. It is only meant as a way to slightly broaden the gameplay experience for those that wish to do so.

We are going to edit the Steam page of the DLC as soon as possible so that it shows everything that you get for your money. Sorry for the miscommunication, folks! It's completely on us.
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March 14th, 2019, 08:15
Awesome, thanks blobbay! So cool they're still adding new mechanics and tweaks.
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March 18th, 2019, 01:05
Here's the changes to Kingmaker for those who own Varnhold's Lot:

https://owlcatgames.com/forums/showt…9033#post39033

"Varnhold's Lot" New Class Features List

By popular demand, here's a full list of new class features that the "Varnhold's Lot" DLC adds to the game! We're sorry we didn't tell you of this content earlier or more clearly - we've completely forgotten to mention this in the DLCs description. We've updated the info on Steam and elsewhere, and we'll try to do better in the future.

The reasoning behind adding new mechanics to the DLC was simple: many Kickstarter backers, as well as those who've pre-ordered the Imperial Edition, have payed for their Season Passes without knowing what content the DLCs will bring. Since a lot of them are mainly interested in the gameplay and mechanics, delivering a full-price DLC that only adds story content (and in a separate, cut-off campaign at that) would be rather unfair to them. These mechanical bonuses are meant to give gameplay-oriented backers what they paid for - new, extra content they can enjoy.
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