Combat in PoE was faster then BG and very confusing and irritating.Yeah, catering to the lowest common denominator is rarely a good thing. How was combat in PoE too fast? It felt pretty much the same as Baldur's Gate. Ah well.
The game is looking really nice so far though. The addition of dynamic shadows adds a lot to the environment, and the voice acting bark strings by the locals is a nice touch. It's looking very decent even before the first patch release.
Combat in Tyranny felt better but this system is not possible to fix and POE2 cannot fix it as well.
The two main reasons are:
1. There is no combat round. Every ability has its own cast time and recovery time that is also modified by player's stats. So each of the 5 members of party in POE2 starts and ends attack and abilities at different times making any kind of party wide planning impossible unless you plan to pause every 0.5s or so OR you let AI take over (making playing a "tactica" party cRPG pointless)
2. Too much VFX, makes combat and battlefield hard to read and follow. BG2 also somewhat had this problem but it wasn't as bad as in POE1 (or NWN2).
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