txa1265
SasqWatch
- Joined
- October 18, 2006
- Messages
- 14,953
If you don't mind the state of the industry, then I can fully understand why you're doing it.
In music right now we have a situation where 'archive' (i.e. more than 5 years old) recordings are outselling new releases ... for the first time EVER. Sure there is a certain nostalgia factor - but like vinyl that accounts for only a small amount of sales. There just seems to be a (relative) rejection of what is new and a further appreciation of what is older.
In movies they have taken a conscious effort to avoid that by controlling the flow of movie availability to create false product scarcity (e.g. Disney), but also by confusing consumers by making certain things unavailable on certain platforms, making it a hassle to watch anything except for what they are trying to push.
10$ is a fairer price - and given the effort required to successfully convert everything to iPad (especially the UI aspect - if handled well) - I think it's reasonable.
If you read the info on the release, you see that to get the SAME content on iPad as on PC/Mac, you WILL be paying $20 - it is $9.99 for the main game, and ~$3 for the characters and new area through in-app purchase.
And I also agree that the interface is *everything* here - I think Vogel did a really good job with that on the Avadon and Avernum ports, especially after spending more time in the last week dealing with the abysmal Android port for Avadon that he contracted out ...
- Joined
- Oct 18, 2006
- Messages
- 14,953