PC Gamer interviewed Swen Vincke about his obsession with Ultima VII.
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Satisfaction still eludes Vincke, though--who believes that Larian's games have yet to match his inspiration's unrestrained freedom. Even now, with Baldur's Gate III, the studio is still squeezing in features from Ultima VII--such as the stackable crates that can be climbed between different levels, like clumsy staircases.
"Maybe it's my imagination that exaggerates it now, but I remember scouring every single screen [of Ultima VII] trying to find clues, and often there were," he says. "Players should always be rewarded for their exploration: it's a lesson that we teach our designers today." Vincke sometimes sees those designers playing Ultima VII - a younger generation trying to understand the relic their boss never stops going on about. "I tease the programmers," he says. "'Well, you could do it in Ultima VII, I don't see why you can't do it with your team today.'"
Crate staircases aside, though, Vincke isn't looking to recreate the mechanics of Ultima VII - rather the platonic ideal associated with it. "Ultima VII did a whole bunch of things badly," he admits. "I only remember the things it did really well. We're shooting more for the feeling. That sense of entering a world where anything is possible, limited only by my own creativity. That strong motivation to do things because there's a storyline driving me forward, and that agency to impact all the denizens of that world."