Ha ok, well it wasn't that unpleasant, I just lived a little moment in science fiction with time travel or parallel words.Alrik means TRoT.
Lol when playing TRoT i said myself that not much young will support the game, despite the good location jump system.I hope everybody remembered to speed up the walking with the help of an SQL editor.
I didn't have any issue with that quest but it's actually one of the very first quests. The ranger dude in the opening area wants you to go kill the wolves. You have to kill one specific one but I think it won't show up until you've killed some number of other ones.
especially if you're the sort of RPG player who knows that, in D&D, a Longsword +2 is better than a Longsword +1 but hasn't the foggiest idea why.
I have an Amazon, a Dwarf, a.. Uh… Something (Rogue, maybe) and a caster (Gladys, forgot her class), and I'm struggling against a rat? What on Earth is this madness? I remember the quest under the chapel with those ooze things, too, that was ridiculously hard.
Basically, I think Drakensang is a game that had a lot of potential and was really well made, but it suffers from a complex ruleset, high difficulty and to top it off, it struggles to draw you in.
The game is also missing high end skills making you very curious to try them later when you are higher level.
THis sounds a bit strange, but I think that TDE in general isn't much designed to be "high-end". I have the suspicion that this might be something players of (A)D&D are just used to, because it's in there (and DAO is imho nothing but a good copy of the (A)D&D rule set), so, players might expect this from other games as well.
It might be a matter of … habit.
No, I mean that I have 2 very capable warriors, a not bad fighter and a mage, and these rats are giving me a hard time (It also goes for the ones in the sewer and the brewery). That, IMHO, isn't good game design, and the same goes for the blobs in the temple. They're essential quest lines (Well, essential in that you need the AP/LP from them to improve and continue with the game, and missing them severely hinders your progress - Except the temple quest which *was* essential).If you mean this "monster rat" at the end of the cellar deep within the brewery … It's indended to be so. It's part of the joke, because nobody expects that.
The problem, IMHO, wasn't necessarily TDE, but it was that Drakensang (and its manual) didn't really help you grasp the rule set. There were numbers, abbreviations and various forms of terminology, and it just wasn't made any easier by the translation.THis sounds a bit strange, but I think that TDE in general isn't much designed to be "high-end". I have the suspicion that this might be something players of (A)D&D are just used to, because it's in there (and DAO is imho nothing but a good copy of the (A)D&D rule set), so, players might expect this from other games as well.
Drakensang class system is just a bit too flat in its organization to really make really concrete such player expectation. Don't deduce I'm thinking it isn't that good. For me it is quite good and hugely better than AD&D system, at least how I see it implemented in some computer games.
No, I mean that I have 2 very capable warriors, a not bad fighter and a mage, and these rats are giving me a hard time (It also goes for the ones in the sewer and the brewery).
Drakensang suffered from woefully poor manual and in-game help.
It's quite hard to "level them up as much as possible" when it's right in the first few hours of the game. The first rats can be done with you, Rhulana and the rogue bloke. The second (Sewers) can be you, Rhulana and Forgrimm (And Gladys, IIRC), and under the temple can be a full party.Then your levels of self-control just aren't high enough. You mist level them up as much as possible.
Plus, the rats are going for the mage first, at least that's how I heard of and experienced it myself.
To me, this isn't bad. It makes the player learn that even "small" foes - hich are traditionally used for newbie characters - CAN be a hindrance.
That's IF you play cRPGs for their story, which is not necessary. I love cRPGs not because of their story, which right now I can't recall any story on any of the probably close to 100 cRPGs I've played. I do like the strategy aspect, the character creation and advancement, the battles, the tactics, the spells, skills, stats, inventory, etc.The amoebas weren't hard to defeat in my opinion, but after killing five or eight of them, it became a tedious chore that took way too long. Again, it's my opinion that RPGs are stuffed with this kind of filler as a marketing ploy. It's a way to advertise "XX hours of playtime!" on the box and in press releases.
I've said it before but it applies here as well: Most of the greatest pieces of written literature in the history of humanity take less time to read than it does to play some of these bloated CRPGs. 60-100 hours? To tell a little fantasy story about goblins and wizards and magic swords? Bah!
Most CRPGs would be vastly improved by trimming huge chunks from them.
That's why, IMHO, "Easy" or "Casual" mode exists, for those of us who don't want to spend hours learning to min-max or to fully understand the game mechanics. I blundered my way through NWN2 (Did well-ish with DA:O, but I wouldn't pretend to know how to make an optimal character) and half-enjoyed it. I wouldn't have enjoyed KotOR if the combat was as challenging as Drakensang's.That's IF you play cRPGs for their story, which is not necessary. I love cRPGs not because of their story, which right now I can't recall any story on any of the probably close to 100 cRPGs I've played. I do like the strategy aspect, the character creation and advancement, the battles, the tactics, the spells, skills, stats, inventory, etc.
But I do agree I prefer playing a tactical battle that takes 30 minutes to resolve (and you win if you play well) instead of 30 1-minute trivial battles that you can win in auto-attack.
Baldur's Gate? You can't be serious. It had one of the biggest and best manuals ever (in English certainly nearly 100 pages). How many pages are in the DS German version?