Biomutant - Update 1.4 Changes Core Systems - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Biomutant - Update 1.4 Changes Core Systems

Default Biomutant - Update 1.4 Changes Core Systems

June 9th, 2021, 09:51
A recent patch for Biomutant has updated many of the games core systems.

BIOMUTANT Post-release Patch 1.4 01/06/21

Here is the full changelog for the patch that we just launched, the entire patch will roll out on PC first and then Consoles as soon as possible due to the submission process and so on, will ofc give an update when it is launched there.

As always do feel free to come to discuss these changes on the official discord here - Biomutant discord

PC Specific

● Fixed crash with AMD-based CPUs with built-in graphics.
● Fixed crash when device info contains invalid display data on AMD-based CPUs.

Tutorial Area

In order to improve the pacing of the early parts of the game, we've edited dialogues to be shorter. We've also added more enemies and loot to these areas to better represent the experience later in the game.

● Added more early enemy encounters.
● Added missing loot in empty trenches outside Jagni Fortress.
● Added Item drop chance for Bunker 101 crates.
● Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree.
● Removed some parts of Out-of-Date and Best-Before's dialogues to improve pacing.
● Removed multiple dialogue fragments to shorten tutorial area length.
● Removed some parts of Goop and Gizmo's dialogues to improve pacing.
● Removed multiple camera presentations to improve pacing.

Dialogue & Narrator

● Reduced the amount of gibberish spoken before the Narrator starts translating.
● Added dialogue setting toggles for "Gibberish" and "Narrator" allowing players to select if they want to hear the narrator, the gibberish or both when talking to NPCs.
● Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely.
● Removed the text delay animation when either gibberish or narration is disabled.

Difficulty Settings

● Added "Extreme" difficulty setting, where enemy damage and attack rate is further increased.
● Fixed difficulty settings not being applied for already spawned enemies.

[…]
Thanks Farflame!

More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,804
Mentioned: 74 Post(s)

Default 

June 9th, 2021, 12:55
Extreme difficulty is just more damage? Sounds more like annoying difficulty.
Vaako is offline

Vaako

Traveler

#2

Join Date: Jun 2021
Posts: 5
Mentioned: 0 Post(s)
+1:

Default 

June 9th, 2021, 19:10
Apparently the feedback was "we don't like dialogue"
JFarrell71 is offline

JFarrell71

SasqWatch

#3

Join Date: Aug 2013
Location: Portland, OR
Posts: 2,262
Mentioned: 36 Post(s)
+1:

Default 

June 9th, 2021, 21:56
It was very annoying to hear first gibberish, and then narrator, it was obviously taking too long. Also, the game was too easy. Those are attempts of developers to fix the flaws.
Anyway, it's still too expensive for what it is. They did not fix this major flaw.
muhabor is offline

muhabor

Sentinel

#4

Join Date: Oct 2011
Location: Poland
Posts: 317
Mentioned: 0 Post(s)

Default 

June 9th, 2021, 23:44
Did they fix the boredom?
--
Add me as a friend on Steam: https://steamcommunity.com/id/axellslade
axellslade is offline

axellslade

axellslade's Avatar
No Title Please

#5

Join Date: Feb 2011
Location: Osasco, Sao Paulo
Posts: 311
Mentioned: 5 Post(s)

Default 

June 10th, 2021, 00:08
Originally Posted by axellslade View Post
Did they fix the boredom?
Every blow from an enemy now transmits an electric shock through the controller
JFarrell71 is offline

JFarrell71

SasqWatch

#6

Join Date: Aug 2013
Location: Portland, OR
Posts: 2,262
Mentioned: 36 Post(s)

Default 

June 10th, 2021, 00:14
I'm more interested to see how many copies the game sold since release. Since reviews are all over the place, and the majority of the internet has labeled the game a failure.
--
"Wise men speak because they have something to say; Fools because they have to say something." & "What is the secret to eternal happiness? To not argue with fools."
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Armchair Contrarian

#7

Join Date: Oct 2010
Location: Failed Nation States of America
Posts: 27,042
Mentioned: 126 Post(s)

Default 

June 10th, 2021, 07:29
Originally Posted by JFarrell71 View Post
Apparently the feedback was "we don't like dialogue"
It's how the dialogue was presented and the pacing of it. I can understand why a lot of people didn't like it. I only played for a couple of hours and it was already getting on my nerves.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#8

Join Date: Oct 2006
Location: Florida, US
Posts: 30,787
Mentioned: 111 Post(s)
+1:

Default 

June 10th, 2021, 13:33
Although it kinda piqued my interest with trailers before release, now its not on my personal list of games-to-play-in-near-future. At least there is that other game with raccoon hero, which took the place instead.
Andrew23 is offline

Andrew23

Andrew23's Avatar
Keeper of the Watch

#9

Join Date: Oct 2018
Posts: 759
Mentioned: 11 Post(s)

Default 

June 10th, 2021, 16:09
Originally Posted by Andrew23 View Post
At least there is that other game with raccoon hero, which took the place instead.
Which one is that?
Cacheperl is offline

Cacheperl

Cacheperl's Avatar
SasqWatch

#10

Join Date: May 2012
Posts: 2,304
Mentioned: 17 Post(s)

Default 

June 10th, 2021, 18:14
Backbone.
Kos is offline

Kos

Watchdog

#11

Join Date: Apr 2019
Location: Switzerland
Posts: 192
Mentioned: 3 Post(s)
RPGWatch Forums » Comments » News Comments » Biomutant - Update 1.4 Changes Core Systems
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:55.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch