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Yesterday, 16:32
Originally Posted by Couchpotato View Post
What IP's do they actually own after going bankrupt?
You can see that on the Copyright office's website.

Not sure how long those links last, but here's an example (looking up "Interplay Entertainment").

Known example of Fallout: "Copyright assignment", with Bethesda (link)

It would require some time to dig into all this.

We'll know more in October
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Yesterday, 21:44
Black Geyser Lands on GOG - GOG
Late last month we were excited to finally launch our Steam Page. The page took a while to put together and we're incrediblypleased with our community's feedback on it, as well as the latest trailer.

We have some additional news to share with you: Black Geyser: Couriers of Darkness is going to be available on GOG, and the page is live right now!

We're thrilled to have Black Geyser heading to GOG, and we hope this helps the game find a whole new audience outside Steam, to increase our ever-growing community.
Empire of Ember - Dev Blog #7: Magic
Welcome back to another episode of the weekly dev blog, where we share more news on the development ofEmpire of Ember with you. This time we would like to talk about the magic system in the game.

Magic is an essential part of Empire of Ember.

The game takes place in a fantasy universe where magical shards rained down from the sky, granting their use to certain individuals called Lightbringers. Being one such Lightbringer yourself, magic is an innate ability in you. Use it to rule your kingdom and all those who defy your authority.

A Lightbringer is not exactly a wizard, as wizards are typically portrayed as fragile but powerful individuals that require a lot of preparation. Most spells in Empire of Ember better fit the role of a battlemage, a character class that uses both magic and weapons to fight. However, the system is flexible and the player does have the option to invest their skills and attributes in a way that allows such specific playstyles to exist if they wish it.
King Arthur: Knight's Tale - Summer Check-in
As we progress in the development cycle, we thought we'd give you a bit of a sneak peek into the work we're doing currently. The next content update is well in the works and should see a release pretty soon (we'll share a date when it is 100% locked), but in the meantime, let's check in with some of the members of the Neocore Team!
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"Facts are stubborn things, and whatever may be our wishes, our inclinations, or the dictates of our passions, they cannot alter the state of facts and evidence." - John Adams
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