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November 9th, 2018, 05:29
BioWare Celebrates “N7 Day” Video & Dev Blog

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Every year, N7 Day gives us an opportunity to celebrate the Mass Effect universe. Whether reminiscing about surviving the suicide mission, shooting bottles with Garrus, or whipping around Andromeda in the Tempest, we hope you’ll celebrate with us.
Stygian: Reign of the Old Ones Update - Maps and UI Design Update
The map system is also an important aspect of Stygian which adds another layer of gameplay to the experience with also the help of some basic survival systems built around it. Whether it's a must-go destination of a quest stage, specific hub or the location of a random encounter, all points of interest in a given instance will be displayed in the maps of the game.
Tyranny Gold Edition Now Available
As per Kyros' will.

A new Edict of Renaming has just been issued by Kyros the Overlord and it decrees that two of Tyranny's versions be renamed thusly:

- Commander Edition is now called Standard Edition.
- Overlord Edition is now Deluxe Edition (same for the respective upgrade).

Additionally, a new Gold Edition is now available, which includes every piece of Tyranny content that's been released, including the two expansion packs.

All versions just received an update which adds a Portrait Pack and a Sword and Armor DLC for free.

To celebrate Kyro's wisdom, these Tyranny versions got their base prices readjusted and are 50% off until November 12th, 11pm UTC.
The time to claim your destiny in the Tiers is now.
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November 9th, 2018, 05:46
Divinity: Original Sin 2 Update 3.6.32.1810 Released.


Our latest update is now live. This update fixes a known crash for some users and adds extra logging information to help us make your game experience even better.
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November 9th, 2018, 12:12
Just reached Arx; I'm finding the definitive version much more buggy than the classic version with regards to quest and companion issues. No actual crashes but certain events with companions and quests are just not being triggered or completing. Kind of disappointed with the bug level.

Originally Posted by Couchpotato View Post
Divinity: Original Sin 2 Update 3.6.32.1810 Released.

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November 9th, 2018, 20:24
Pathfinder: Kingmaker Developer New Livestream
Paizo Publishing's James Jacobs and Mark Moreland joined the official Owlcat Games developer livestream in order to talk about Pathfinder: Kingmaker.
Pathfinder: Kingmaker Patch 1.1 Beta Test Released
Dear Pathfinders,

version 1.1 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a week, and anyone who owns the game can participate.

All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test

The test will be first available for Windows users, with Mac and Linux joining them in about 3 days. Patch notes shall be published in about 2 days. As for reporting bugs, you will be able to do that via a special button inside the game.

We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us!
Mount & Blade II: Bannerlord Developer Blog - Towns
In the medieval ages, castles and strongholds were not meant to be dwellings, but military tools that were strong and easy to defend, positioned in choke points to protect an important region or trade route. Villages, on the other hand, were the population centres - places where people would dwell and sleep after a long day of work in the fields or herding their cattle. Towns were somewhat a combination of the two, but they were also very different (and complex) places. They had walls for defence and a high population count, but they were much more than just dwellings and defensive structures: they were the most important places around. Towns are where kingdoms forged their real power. Artisans worked raw materials into quality goods and merchants turned them into wealth. Courts were established in towns, so they were also the heart and brains of any realm -- where politics, conspiracies, and plots took place.
What the Games Press is Saying About Mutant Year Zero: Road to Eden
We recently sent out a beta version of Mutant Year Zero: Road to Eden to press and the coverage has been amazing so far! We’ve collected some of the previews we’ve gotten in the announcement below for your perusal.
Mutant Year Zero: Road to Eden Demo Stream

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The Funcom community team sits down to play a portion of the recently released beta demo of Mutant Year Zero: Road to Eden, running down the game's main mechanics, plot and some gameplay tips and tricks along the way.
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November 11th, 2018, 01:08
Beamdog Livestream Recap & More NWN:EE Mobile Gameplay

Full recap on the Beamblog


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Today Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest Infinity Engine and Neverwinter Nights: Enhanced Edition news. They went through the current NWN:EE Roadmap, and talked about the upcoming open Beta of Neverwinter Nights: Enhanced Edition on Android.
New Rain Of Reflections Trailer Covers Mixed-Genre Gameplay

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Lionbite is proud to finally present the first look at the gameplay in our upcoming dystopian adventure Rain of Reflections, with a trailer consisting entirely of in-game, real time footage. The gameplay trailer briefly touches upon everything ranging from the world exploration and in-depth dialogues to the turn-based strategy components and hacking minigames.
Dragon Quest XI Ships 4 Million Copies
“I was truly delighted when I heard the news that Dragon Quest XI had exceeded four million sales worldwide. Back when I created the first Dragon Quest game, over thirty years ago, I could not possibly have dreamed that it would become a series that would cross the seas and be played by people all around the world. This is the eleventh numbered Dragon Quest title, and in depicting a ‘hero’s tale,’ also represents a new beginning for the series."
GameBanshee Pathfinder: Kingmaker Review
Even today, games like Baldur's Gate, Fallout, and Jagged Alliance 2 stand proudly as benchmarks of their respective genres, since for whatever reason, video game developers spent the past 20 years not building upon the foundation of those games, but instead streamlining and simplifying their mechanics.

No more, says Owlcat Games with Pathfinder: Kingmaker. It's time to move forward, to take the old classics as the baseline and expand them, add more features instead of taking them away. Massive, complex, and immensely fun, even a heap of bugs was not enough to diminish my enjoyment of this game.

If you like isometric RPGs, you simply owe it to yourself to play Pathfinder: Kingmaker.
Battle Brothers Developer Blog #111 - Psychology & Resilience
The ‘Beasts & Exploration’ DLC is set to release on the 29th of this month and by now it’s essentially feature-complete. We’ve moved on to thoroughly test, balance and polish everything, but there’s still so many interesting smaller things we haven’t even talked about yet. Let’s shine a light on some more of these this week!
Phoenix Point - Backer Build Three Overview
With Backer Build Three just around the corner, we’re taking this time to run you through some of the features and changes to expect to see. At the time of writing this, finishing touches are being applied. As a result, the released version may vary slightly from this update in appearance and features.
Colony Ship Update #32 - The Skills & Learn by Using
Loose unquotable text and a bunch of screenshots so just read it
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November 11th, 2018, 01:58
Breaking news everyone Microsoft bought Obsidian and Inexile.

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Link - https://www.reddit.com/r/xboxone/com…osoft_studios/
Link - https://www.engadget.com/2018/11/10/…sidian-inxile/
Link - https://www.pcworld.idg.com.au/artic…sidian-inxile/
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November 11th, 2018, 04:01
Originally Posted by Couchpotato View Post
GameBanshee Pathfinder: Kingmaker Review
That is a good review, I mostly agree with it

I have to admit, I had a good laugh with this quote.:

During the campaign, Kingmaker was said to be inspired by Baldur's Gate, Fallout, and Arcanum, and after spending roughly 100 hours with the game, I can safely say that those weren't just marketing buzzwords, even though Arcanum's legacy is mostly represented by an abundance of bugs of all sorts. Still, out of all the games released in the past decade or so, in my opinion Kingmaker comes closest to recapturing the magic of those classic cRPGs.
It hurts, but so true lol.

Also, whole heartily agree with the conclusion:

Conclusion

Even today, games like Baldur's Gate, Fallout, and Jagged Alliance 2 stand proudly as benchmarks of their respective genres, since for whatever reason, video game developers spent the past 20 years not building upon the foundation of those games, but instead streamlining and simplifying their mechanics.

No more, says Owlcat Games with Pathfinder: Kingmaker. It's time to move forward, to take the old classics as the baseline and expand them, add more features instead of taking them away. Massive, complex, and immensely fun, even a heap of bugs was not enough to diminish my enjoyment of this game.

If you like isometric RPGs, you simply owe it to yourself to play Pathfinder: Kingmaker.
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November 11th, 2018, 13:54
My only concern about Mutant Year Zero: Road to Eden is that it is said to be rather short.
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November 12th, 2018, 13:08
https://wccftech.com/bioshock-remastered-1-2-infinite/
It seems that Bioshock Remastered, Bioshock 2 Remastered, and Bioshock Infinite: The Complete Edition will soon all be released separately.
As spotted by Gematsu, all 3 Bioshock games recently received individual PEGI ratings, and it appears that Take-Two intends to release the titles individually.
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Yesterday, 06:03
The Not-Quite-Making of Baldur's Gate III on PCGamesN
It started with an iron shortage. The most dramatic and memorable D&D story ever told on PC began with the sort of regional news you might skip over in the newspaper.

But via a handful of encounters with a meddling wizard named Elminster, and an unfortunate personal connection to the god of murder, Baldur’s Gate and its sequel built to become perhaps the most celebrated fantasy epic in RPG history.
The rise of 3D brought change to the genre, leaving Baldur’s Gate largely undisputed as the definitive party-based D&D experience. And so when somebody like Brian Fargo suggests that a Baldur’s Gate 3 might be in development – but won’t tell us where – gamers of a certain age tend to lose it faster than Minsc in a pet shop.

We gathered a party of classic RPG developers to tell us why Baldur’s Gate 3 still feels like such a big deal – and to peek into the bag of holding at a couple of the cancelled Baldur’s Gate 3s they’ve worked on before.
The full Chris Avellone interview also on the same site.
Much has been made of Chris Avellone’s way with a companion character; his ability to squeeze philosophy into a dialogue box. But to my mind, too few have been able to appreciate his writing in another medium. Which is to say: Chris Avellone writes an absolutely lovely email.

An Avellone email is concise yet courteous. It respects your time and manages expectations about replies to your questions. It is humble to a frankly absurd degree.

“Thanks for thinking of me,” one reads, as if he wasn’t the most celebrated RPG writer in the industry. “I’ll try to do you proud with the answers.” The answers in question were for an article about a possible Baldur’s Gate 3 that brought together the thoughts of a few key Black Isle alumni. Avellone’s response offered a fascinating insight into the studio at the time, as well as his tenure at Obsidian, and we didn’t much like the idea of losing any of it.
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Today, 02:00
Torchlight Frontiers Relic Weapons & Forts Dev Stream

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Watch Tyler and Jared go in depth on the new Relic Weapon and Fort systems, and hear answers to viewer questions in this VoD from the 11/08/2018 Twitch dev stream.
How Zenimax Management and Bizarre Marketing Decisions Hurt Fallout 76

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What's up guys! Back with another Controversial Fallout video but today, I figured I would give you guys my theory as to why Fallout 76 is bad, a disappointment and is just being so poorly received. As you may have guessed based on this videos title, a lot of it I think comes down to Zenimax Management and Bizzarre Marketing Decisions that have been made.
Grim Dawn Grim Misadventure #151 - Rotten to the Core
A Grim Misadventure is here, and we are really emphasizing the ‘grim’ this time around.

Last time, we unveiled the full breadth of details on just how the upcoming Shattered Realm game mode will function.

Today, we are taking a turn for the gross.

Every once in a while, the collective minds of Crate come up with something that nails the atmosphere of Grim Dawn, and then we DOUBLED IT.

But without further ado, let us take a gander at the latest additions to our monster repertoire!
Talkin Games has a five part interview with Josh Sawyer.
It’s a relatively warm autumn night of 4th October 2017 A.D. here in Berlin and I am standing outside on the street in front of a local wine
bar impatiently awaiting the arrival of one of my favorite game masters
of the cRPG scene, Obsidian’s one and onlyJoshua Sawyer. Upon his arrival we sit down at a table in the intimateenvironment of a wine cellar and whilst he enjoys his glass of red, weare quick to find a common ground in history. He is very passionate andknowledgeable about the subject of medieval history and is also fluent in German. But before I hit the record button of my voice recorder and for the first time, so that conversation can switch to the games, we transit into a slightly more affordable establishment (due my typical lack of dineros) just down the street. During the short walk, we talk more on a subject of local history and I am learning about the forceful Germanization of Jewish names in the late 18th. Finally, at ourdestination we find a quieter compartment at the rear end of the bar andwith a mixture of excitement and nervousness, my index finger slowly proceeds to that magical red button…
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