Arpyjee, I apologize to have qualify your play of DivDiv of an idiot play and have suspected you to be a liar.
Early on, there wasn't alot of forced combat, but when you went underground and clicked away at hundreds of skeletons and later just outside the town gates (to the west and south) at hundreds of orcs, yeah it was a TOTAL clickfest as far as combat went. It was a very good game other than that though...
I am stunned by your description of the game, 47 words to explain a clickfest thing versus 10 words for the rest of the game, and what words "It was a very good game other than that though", very very vague.
Cough cough, very fair! Do you really think you gave a little idea of what the game is really? I'm very surprised for someone who played it fully 2 times (I did only one with a mage) that the description of the game ends to be so simple and negative.
Also those that compared DivDiv to Diablo makes me wonder if we played the same game. One last quote is that :
- I played a mage, perhaps it's a bit different than playing a warrior.
- I agree dungeon are a lot too big, particularly if you insist to explore them fully. The game isn't only that and don't feel forced to explore them fully.
- Combat clickfest is something I don't understand very well. Yes Gothic series is combat clickfest, as is Underworld series and so on. So yes if you just want watch the game and don't want do the fighting but let the computer do it for you then go away, don't play the Ultima Underworld series, nor the Gothic series or DivDiv.
- This game has much much more you couldn't find in any Diablo. Many NPC interaction, free world discovering, items interaction and a lot of thing to do around this, a lot of puzzling, many little events making the world live, much more story, many quests (not all nor the majority) that aren't just go explore this dungeon and find this or kill this.