Elemental: War of Magic - Brad Wardell Interview

skavenhorde

Little BRO Rat
Joined
February 3, 2007
Messages
5,347
Location
Taiwan
John Callaham at Big Download interviews Brad Wardell.


First, you have stated that after Elemental's rocky launch in August, sales plummeted in September but have since gone up in October, November and December. Can you share any concrete unit sales for Elemental and also are you becoming more encouraged that the game will be able to be profitable in the long run?

Elemental's sales have closely followed the overall improvement in the game. At this point, Elemental has made a profit for us. However, in September, we made the decision that we would prefer to lose money on Elemental than betray the trust of our customers and decided to staff up and continue working on it for all of 2011 and into 2012 with a full team.

I anticipate that by the end of 2Q2011 Elemental will likely cross the line from being profitable to having lost money. But in the bigger picture, the value of PC gamers knowing that if they buy a game with the Stardock name on it means quality and support far outweighs the necessary loss of profitability on one title.

How did the hiring of Jon Shafer come about? Did he come to you or did you approach him?

Jon and I have known each other for some time. I was very impressed with not only some of his design decisions in Civilization V but even more so his background in being able to take game X and turn it into game Y using modding. We believe strongly that games themselves will become increasingly platforms unto themselves. We've already seen this in the 1st person shooter market and to a lesser extent with Never Winter Nights and the Blizzard engine (see DOTA). But our strategic objective is to make it so that the game system underneath Elemental can eventually be extensible enough that someone could take it and create entirely new games with it.
More information.
 
Joined
Feb 3, 2007
Messages
5,347
Location
Taiwan
Am I the only one that liked Elemental more than Civ V ?

Anyway. Kudos to Brad.
Many companies claim they make game out of passion. But Stardock can really prove it.
 
Joined
Mar 15, 2010
Messages
481
start playing last week for the first time with patch 1.10 and i like it.
However it doesnt feel right.
its far to easy to win so far. just invest in blunt weapons and voila.
heroes for hire are far to many in numbers which makes the game even more easier.
 
Joined
Jan 8, 2009
Messages
1,747
Location
The Netherlands
If you can use that strategy consistently and trash the AI, be sure to post so on the site. I'm sure Brad would like to get that kind of feedback for further development and balance.
 
Joined
Feb 23, 2009
Messages
520
start playing last week for the first time with patch 1.10 and i like it.
However it doesnt feel right.
its far to easy to win so far. just invest in blunt weapons and voila.
heroes for hire are far to many in numbers which makes the game even more easier.
According to the forums: "Sometimes good things come in very small packages. v1.11 is pure AI and bug fixing. Grab it now. I think you’ll be pleased."

See if that makes a difference.
 
Joined
Apr 24, 2007
Messages
374
Location
too poor for Manhattan
Keep Talking

I would love it if we could keep talking about this. I am really interested in the game, been following it forever and would love to buy it someday-- if it reaches its potential. You see with most games on a crap launch you get a price drop later along with patching and modding and somewhere the value line crosses the price line and it is a fair buy.

It will not happen with this stardock game-- there will be no price drop so we have to keep watching to see if it is a $50 game that matches the adverstising. I have been waiting for a new review, but I have not seen one even after the 1.1 patch.

But I love reading this communities thoughts because we are RPG gamers!
 
Joined
Nov 11, 2010
Messages
129
Sounds good.

Personally, I think they should just take the time they need and do a proper version. All these incremental improvements are nice enough, but as long as they don't change the core design issues (a huge undertaking) - it's going to be frustrating to play the game, no matter how many of the features they shine up.

That said, I can see why they're doing it - in an attempt to demonstrate their dedication. That's also nice.

But, I'd rather have a great game than great dedication. I'm not seeing anything but a hollow shell of that, and I've tried 1.11.

Hiring good people is a good sign of Wardell acknowledging his weaknesses. But I imagine even a strong designer would feel uncomfortable being given something that he on one hand has to change significantly (if not completely), and on the other hand keep what can be used and balance what actually works against what doesn't.

I think it makes much more sense to start over completely, and just keep as many assets as possible. Declare the original design a failed experiment, and do a proper one.

But that's not going to happen, obviously.

In the end, I fear the game is going to suffer from such an incompetent design, because there's no way they'll do it all over again. They're going to keep many of the things just because they're there - and as such, we'll likely get a decent game with flaws - instead of a truly great one.

But, who knows.
 
According to the forums: "Sometimes good things come in very small packages. v1.11 is pure AI and bug fixing. Grab it now. I think you’ll be pleased."

See if that makes a difference.

It sure did. Had to start over 4 times. BUT : After you get through the hard 20 rounds it starts to be easier again. Have to admit, 1.11 is harder then 1.10 so thats a good thing.
 
Joined
Jan 8, 2009
Messages
1,747
Location
The Netherlands
For me, as a big fan of GalCiv2, this was a 100% preorder title for me.

But it was a total mess. Then brads all like "hey, this game IS ready for launch and if you dont agree then dont buy my games" and everyones like... LOL, what?

I'll patch it up eventually. I just want it to be finished!!!
 
Joined
Jul 10, 2007
Messages
2,974
Location
Australia
I would love it if we could keep talking about this. I am really interested in the game, been following it forever and would love to buy it someday— if it reaches its potential. You see with most games on a crap launch you get a price drop later along with patching and modding and somewhere the value line crosses the price line and it is a fair buy.

It will not happen with this stardock game— there will be no price drop so we have to keep watching to see if it is a $50 game that matches the adverstising. I have been waiting for a new review, but I have not seen one even after the 1.1 patch.

But I love reading this communities thoughts because we are RPG gamers!

Actually you can buy it for $33 in Amazon right now
 
Joined
Sep 23, 2008
Messages
5,645
Location
Tardis
At the moment the game is lacking content more then mechanics...the one area it needs work is tactical combat but overall the strategic side is shaping up nicely. Spell system is 100x better then the original(just needs more content).

There is a trend here, one that can be solved with time...content.
 
Joined
Apr 17, 2007
Messages
5,749
At the moment the game is lacking content more then mechanics…the one area it needs work is tactical combat but overall the strategic side is shaping up nicely. Spell system is 100x better then the original(just needs more content).

There is a trend here, one that can be solved with time…content.

i agree, its lacking certain touch in that area,
 
Joined
Jan 8, 2009
Messages
1,747
Location
The Netherlands
It's fun now

I didn't play it for many months and just started again a few days ago. I found the early versions... disappointing, easy, and unplayable. Now, I'm having serious 'one more turn' problems. It may not be everything you were hoping for yet, but the game is a great deal of fun. In addition, the feel of the game is right. An early game where 4 guys cooperating with sticks is a powerful force, and an end game where nations are beginning to emerge again. In addition, I have only experienced very minor bugs, which is a vast improvement.
 
Joined
Aug 26, 2010
Messages
3
One of the coolest things about gal civ is it was just so finely tuned.

As I recall the AI was constantly updated based on what would win.

The missions for the expansions for it were so difficult.

It seems like the opposite of this game so poorly made. Random moving from opponents.
 
Joined
Jan 6, 2011
Messages
44
One of the coolest things about gal civ is it was just so finely tuned.

As I recall the AI was constantly updated based on what would win.

The missions for the expansions for it were so difficult.

It seems like the opposite of this game so poorly made. Random moving from opponents.

AI is something I'm not worried about this game. The same people who worked in the AI for GC are (or is) doing it for Elemental, but only now they have the time to concentrate on it. In fact, every new version has improvements, and only recently did they add the multi-threaded AI, so expect to see major improvements soon.
 
Joined
Sep 23, 2008
Messages
5,645
Location
Tardis
Dartangan said it is a "shell of a game" and opinions seem to vary-- with a consistant themem of it is improving. I wonder-- there have been so many "decent" games out there that have been improved by community Mods, AI tweeks and content additions. Perhaps if they just gave us the tools and let us go at it a GREAT game would emerge.

too soon for that?
 
Joined
Nov 11, 2010
Messages
129
Back
Top Bottom