Why does it appear that Bioware has lost the skill to make great games then? Solely blaming EA for it would not fly, would it?
Microsoft seems to have adopted a very different strategy and try not to control the studios. I wish that pays off.
EA did earn Consumerist's "
Worst Company of America" award in 2012 and 2013 for a reason
Bioware alone wasn't perfect either, BG and BG2 were huge successes, but the way it was done wasn't by the book, they poured as much as they could then tried to debug it as they could. They describe what keeps BG2 together as "
it's held together by gum" (Mark Darrah's own words). Still, they were learning, and most importantly, they had great ideas. Even if some were MP/MMO-oriented, long before EA bought them in 2007.
Some of those ideas were for
Dragon Age's second instalment, but EA intervened because
Star Wars: The Old Republic was slipping (2009 .. 2011), and that wasn't good for EA sales reports. EA wanted to use
Dragon Age 2 to fill the gap, so Mark Darrah and Aaryn Flynn finally agreed to rush the project to get a release in 2011, not that long after
Dragon Age: Origin. To do that, they had to shelve the nice ideas they had about the inquisition theme.
Then they had a lot of unexpected work on the Frostbite engine for
Dragon Age: Inquisition, but to be fair, Darrah and Flynn were looking for a new engine, and thought EA's Frostbite would suit their needs.
Resources were also pulled at some point, to help Austin's division on their MMO.
Maybe not everything is EA's fault, but they certainly had a significant part in it.
What also shocked me in the video, besides the obvious (nothing concrete), is how the names "BioWare" and "Electronics Art" appear simultaneously, same font, same size.
(*) nothing concrete: I was expecting it of course, they need more time to show anything else, but I mean it's one obvious trait of this video