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Default Prometheus Wept: The new turn based RPG from the developer of Vigilantes

November 16th, 2021, 17:25
Backed. You guys are too close to fail :-)
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November 16th, 2021, 17:32
Thank you vanedor! The Kickstarter has been a real nail biter.
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November 16th, 2021, 17:53
Originally Posted by Timeslip View Post
It's not everyday one of your game dev heroes backs your game! I thought someone was playing a joke on me at first when Brian popped up as a backer. Really good of him to help out the little guy.



The campaign's at 93% now, with 3 days to go. Fingers crossed!

Here's the second and final part of the play-through of the Drag. In the final part, armed with only a handgun, rubber bullets and melee weapons, you come under fire from a sniper. There's also a few minutes of extra detail on the story for act 1 near the end. If you've got any questions or feedback, let me know!
Congrats! It doesn't surprise me that someone like that would support the project.

I am surprised the project wasn't funded more easily, so good luck in getting over the line.
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November 16th, 2021, 18:19
Hey Ripper. It was a great morale boost at a time I didn't feel great about the campaign. The difficulty in raising funded caught me off also - hopefully the 48 notice will get it there.
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November 16th, 2021, 18:31
That's truly nice of Brian Fargo to gush like that and to chip in!! May you cross the finish line in good fashion.
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November 17th, 2021, 01:21
With you on that - inXile helped me last time too by giving Vigilantes a mention on their Fig campaign for WL3. They're great guys.
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November 17th, 2021, 02:38
Just had a quick look at the KS - currently five bucks short. I think you might get away with it!
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November 17th, 2021, 06:34
Congrats on reaching the goal!
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November 17th, 2021, 11:32
Originally Posted by Ripper View Post
Just had a quick look at the KS - currently five bucks short. I think you might get away with it!
I had a dream last night that it got funded
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November 17th, 2021, 11:34
Originally Posted by JDR13 View Post
Congrats on reaching the goal!
Cheers! That was nerve shredding, really glad to have made it.
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November 17th, 2021, 18:40
Yay on crossing the rubicon, well done!
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November 17th, 2021, 18:42
Originally Posted by Carnifex View Post
Yay on crossing the rubicon, well done!
Onward to Rome!
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November 17th, 2021, 19:18
Congratulations on getting funded. Also yes it indeed is hard getting funded nowadays.
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November 17th, 2021, 20:04
Thanks Couchpotato. Yeah, I noticed a couple of recent projects that didn't get funded. They weren't asking for much, and seemed decent quality.
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December 26th, 2021, 16:15
Hi-

I hope you're having a nice Christmas! Here's the development log for Dec 2021.

To summarise:
- I've worked on the writing for the next two missions
- A healing manager, which makes healing outside combat more intuitive and less click heavy has been added
- A number of character models for the upcoming missions have been created
- Firearms automatically reload after combat
- Save games are now ordered by time and date
- A number of minor bugs have been fixed.


If you have any questions or feedback, please leave a comment and I'll get back to you!

All the best,
Daithi
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December 26th, 2021, 19:29
Those look like some good and significant updates, thanks for keeping us up to date.
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December 29th, 2021, 16:59
Hey Carnifex! Cheers - I'd really like for people playing the game to spend more time on the fun stuff, rather than doing repetitive tasks - the healing manager and auto reload take care of two of the biggest offenders at the moment. I really dislike when games waste player time with things like dozens (or even hundreds) of loot containers in an area, with nothing or very little in most of them.
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December 30th, 2021, 00:08
…But…But…Breaking 600 barrels is SO much FUN!!
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December 30th, 2021, 19:25
Regrettably I forgot to back this, but I'm glad it got funded. It is on my wishlist.
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January 4th, 2022, 14:25
Originally Posted by Corwin View Post
…But…But…Breaking 600 barrels is SO much FUN!!
Must… click on… all the barrels
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