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CRPG Analyzer: A checklist for computer role-playing games
December 16th, 2020, 16:41
I'd really like to see reviews in a system with an "individually weighable" score.
The reviewer would give scores only to parts of the game (combat, story, exploration, visuals, sound, music, …). Then the user can give weights to the parts and the individual score is computed. The reviewer might also set his own weights as default so there still would be an "official" score given by the reviewer.
The reviewer would give scores only to parts of the game (combat, story, exploration, visuals, sound, music, …). Then the user can give weights to the parts and the individual score is computed. The reviewer might also set his own weights as default so there still would be an "official" score given by the reviewer.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
December 16th, 2020, 17:08
You can apply this easily by yourself - just apply weights to each checklist point that add to 1.0. (you can zero out some checklist points, by that method).
Decide for each point of the checklist, if it is fulfilled, if <yes> add the weight to your score. (You could even say: this is fulfilled to 50% and add just add half the weight to your score).
If the final value is 0.75 - you have a 75% score according to your preferences.
But again:
This checklist was originally made to evalute the "CRPGness" of a game. Not if it is a good a or a bad game.
Decide for each point of the checklist, if it is fulfilled, if <yes> add the weight to your score. (You could even say: this is fulfilled to 50% and add just add half the weight to your score).
If the final value is 0.75 - you have a 75% score according to your preferences.
But again:
This checklist was originally made to evalute the "CRPGness" of a game. Not if it is a good a or a bad game.
+1: |
December 16th, 2020, 19:53
As the reviewer evaluation would be needed, the player could only give weigth and temper reviewer opinions with player preferences. It's still better than just consider the reviewer evaluation.
A database of criteria rates could clue to a player what reviewers match him better for a specific genre. Even better the database would allow identify players types, so a new player that registered 10 games, could be matched to another player having registered 100 games and then profit from the better analysis to determine best suited reviewers.
No more hassle to select games to buy, the database could send to each user their next list of games to buy, cool.
The dust in the machine is how rate anything is difficult and imprecise, already hard for a reviewer, but even harder for a player that mainly want play games. A number looks so objective and precise, nothing can be more faithful, but in fact words do the job better.
For other aspects like people changing along time, I suppose this could be managed with big data.
A database of criteria rates could clue to a player what reviewers match him better for a specific genre. Even better the database would allow identify players types, so a new player that registered 10 games, could be matched to another player having registered 100 games and then profit from the better analysis to determine best suited reviewers.
No more hassle to select games to buy, the database could send to each user their next list of games to buy, cool.
The dust in the machine is how rate anything is difficult and imprecise, already hard for a reviewer, but even harder for a player that mainly want play games. A number looks so objective and precise, nothing can be more faithful, but in fact words do the job better.
For other aspects like people changing along time, I suppose this could be managed with big data.

SasqWatch
December 24th, 2020, 12:23
The problem is, that "fun" is defined differently for every kind of player … An Action-RPG player might want less story than a Story-Player.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 9th, 2021, 14:44
This tool work much better if you have an excel list of
What game
Fit which feature on the checklist
total to how many point
What game
Fit which feature on the checklist
total to how many point
March 31st, 2021, 20:17
I'm toying with it, it's an interesting tool, also because of the questions that lead to its current state.
I'm sorry if that was discussed before, I haven't read all posts
1) Form
I was checking it in the case of Encased. I couldn't save though because the name was not recognized. Later I came back to the first page with the name and only then the window with candidate names appeared, when I selected 'Encased' it erased the whole form (but it seemed possible to save it at the end this time, if I filled it in completely).
I noticed that some pages wouldn't pass even though all choices were made. Simply clicking again on the choices solved the problem, some of them seem to appear as chosen but are not. Not sure where it's coming from (I'm using Chrome, Win10).
2) Content
Regarding the Design, I checked 3 terms in https://ultimatepopculture.fandom.com/wiki and https://www.merriam-webster.com/, FWIW
I have some trouble selecting a Design, opted for Sci-fi even though it's alternate past history, but what should have looked modern back then (70's). I also find it difficult to separate the Design from the Setting since both go hand in hand.
I put Isometric view, even though very few games are really isometric nowadays, it's an "angled top-down 3D view" by lack of a better term. Isometric is close enough I suppose
Some items got me confused:
- In Elements / Story / Immersion: "Your main character is defined." (NSM10) What do you mean, is it predefined like The Witcher 3 vs selected background? Or defined vs there is no story for the PC?
- In Fun Features / Exploration: "Is Auto-Mapping available?" (FE1) What do you mean? For example, a map which is revealed along its exploration, is that auto-mapping?
- In Fun Features / Story: "Are there pre-selected options?" (FS4) Pre-selected options where?
Is it worth it, if I do it correctly and save the result? Is it possible to edit it later?
I'm sorry if that was discussed before, I haven't read all posts

1) Form
I was checking it in the case of Encased. I couldn't save though because the name was not recognized. Later I came back to the first page with the name and only then the window with candidate names appeared, when I selected 'Encased' it erased the whole form (but it seemed possible to save it at the end this time, if I filled it in completely).
I noticed that some pages wouldn't pass even though all choices were made. Simply clicking again on the choices solved the problem, some of them seem to appear as chosen but are not. Not sure where it's coming from (I'm using Chrome, Win10).
2) Content
Regarding the Design, I checked 3 terms in https://ultimatepopculture.fandom.com/wiki and https://www.merriam-webster.com/, FWIW
- Arcanepunk (fantasy world where both magic and science exist)
- Steampunk (science fiction dealing with 19th-century societies dominated by historical or imagined steam-powered technology)
- Cyberpunk (science fiction dealing with future urban societies dominated by computer technology)
I have some trouble selecting a Design, opted for Sci-fi even though it's alternate past history, but what should have looked modern back then (70's). I also find it difficult to separate the Design from the Setting since both go hand in hand.
I put Isometric view, even though very few games are really isometric nowadays, it's an "angled top-down 3D view" by lack of a better term. Isometric is close enough I suppose

Some items got me confused:
- In Elements / Story / Immersion: "Your main character is defined." (NSM10) What do you mean, is it predefined like The Witcher 3 vs selected background? Or defined vs there is no story for the PC?
- In Fun Features / Exploration: "Is Auto-Mapping available?" (FE1) What do you mean? For example, a map which is revealed along its exploration, is that auto-mapping?
- In Fun Features / Story: "Are there pre-selected options?" (FS4) Pre-selected options where?
Is it worth it, if I do it correctly and save the result? Is it possible to edit it later?
March 31st, 2021, 21:09
You can save after each step and continue to edit later.
Currently the BB-Export button doesn't seem to work to export your analysis to forum-code. @Arhu ?
I think Your main character is defined should mean pre-defined.
Auto-mapping = the game maps the gameworld automatically when you explore it.
Are there pre-selected options? = you can't choose by yourself the game decides where the story is going.
Currently the BB-Export button doesn't seem to work to export your analysis to forum-code. @Arhu ?
I think Your main character is defined should mean pre-defined.
Auto-mapping = the game maps the gameworld automatically when you explore it.
Are there pre-selected options? = you can't choose by yourself the game decides where the story is going.
+1: |
April 1st, 2021, 11:18
Here's what I got. It's strange, Elem. Status is checked but red, and I have no idea what Feat. Status is. No BB Code.
EDIT: scratch that, when I reload, they're all checked and green. Maybe it doesn't update the status until the tool page is opened from the URL instead of the button's hash links.

And this result:

So I'm still not sure whether that's shared to anyone else, or linked to the database? How are you planning to use this tool, out of curiosity?
Copy/paste in reviews?
EDIT: scratch that, when I reload, they're all checked and green. Maybe it doesn't update the status until the tool page is opened from the URL instead of the button's hash links.

And this result:

So I'm still not sure whether that's shared to anyone else, or linked to the database? How are you planning to use this tool, out of curiosity?

April 1st, 2021, 13:11
There's lots of javascript errors. Will have to have a look. I'm guessing the libraries are out of date. Elem. Status and Feat. Status should get checkmarks once you answered all items in steps 4 and 5.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
April 1st, 2021, 13:22
Originally Posted by ArhuI've always hated Javascript
There's lots of javascript errors. Will have to have a look. I'm guessing the libraries are out of date. Elem. Status and Feat. Status should get checkmarks once you answered all items in steps 4 and 5.

Anyway, just filling in the pages was interesting in itself, it raises some questions and items to put in a review. If the tool is updated at some point, I'm interested to know and, of course, willing to do a test if that helps

EDIT: Steps 4 and 5 were completed, but the status was not updated when I came back on "I. Game". I did a few back and forth trying to understand what was missing, but it was still like the screenshot. When I loaded the page on a new Chrome tab, they were all green. Not a real problem.
March 2nd, 2022, 18:37
Originally Posted by HiddenXI can translate a part if that helps. Maybe not the whole text, but the 20 items, or something that is not clear.
RPGjeuxvideo has 20 points for defining an RPG (in French).
March 2nd, 2022, 18:50
I could understand most of it via Google translate - but a translation of a native speaker would be nice as well.
March 2nd, 2022, 21:07
Out of curiosity, I checked and the Google translation is not bad at all, I'm surprised.
The 20 items (titles) are fine, actually, and their content mostly OK, if not always very idiomatic or elegant. For 14 I'd just say "romance" but the translation is faithful.
One sentence in 11 (essentials - I prefer "life needs") was funny, "you can easily sleep all night and still be up" which is of course "you can easily spend a sleepless night and still stay on your feet"
In its defense, the French sentence uses the wrong verb.
I'm skeptical about interactive mini-games (17), should that be part of a checklist for an RPG? Why not add a strategic management layer, that we see in several RPGs? I think those are extensions to vary the game, but they're mostly disruptive.
The 20 points:
PS: I retrieved the KoTC2 article they mentioned at the beginning, which was translated to French. The original is here (Update #2: My RPG design philosophy and dungeon-design process!).
The 20 items (titles) are fine, actually, and their content mostly OK, if not always very idiomatic or elegant. For 14 I'd just say "romance" but the translation is faithful.
One sentence in 11 (essentials - I prefer "life needs") was funny, "you can easily sleep all night and still be up" which is of course "you can easily spend a sleepless night and still stay on your feet"

I'm skeptical about interactive mini-games (17), should that be part of a checklist for an RPG? Why not add a strategic management layer, that we see in several RPGs? I think those are extensions to vary the game, but they're mostly disruptive.
The 20 points:
Spoiler
PS: I retrieved the KoTC2 article they mentioned at the beginning, which was translated to French. The original is here (Update #2: My RPG design philosophy and dungeon-design process!).
Last edited by Redglyph; March 2nd, 2022 at 21:18.
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