I didn't get the same vibe at all. Unless it changes dramatically later on, it didn't seem comparable to the games you mention. I didn't play real far, but I played long enough to get a general feel for it.
It's probably just me though. I don't click with Remedy's games. Didn't like Alan Wake or Quantum Break either.
I wouldn't say it changes dramatically, no.
I didn't care for Alan Wake or Quantum Break much, either.
I do think Control is very different from them, though. To me, it's similar to games like Dead Space, Prey and System Shock - in that it's an RPG-light sci-fi shooter that's based in a single isolated location. As a character, you're alone 95% of the time. It has a strong emphasis on immersion, exploration, light puzzle solving and character progression. It's full of environmental story-telling via audio logs, various notes and an assortment of other stuff. If that wasn't enough in terms of similarities - it also has an in-game economy based on stuff you loot from enemies, which is how they balance health and progression-related items, just like the games mentioned.
Aside from that, it's also heavy on the backtracking - revisiting locations as you gain access to areas you couldn't access in the past, which is one of my favorite parts of games like Prey and System Shock - because it makes the place feel real and, as you become more familiar with it, you start to feel like you're slowly mastering the area and almost take it over in a sense. To me, that's another layer of progression that I really like about these games. I will say, though, that Dead Space didn't have much in the way of backtracking - but it's closer to Control in other ways, like the way powers are handled (they're often used for the environmental puzzles) and the fact that it's also a third-person over-the-shoulder shooter.
Actually, I'd say the only really big difference, aside from a very unique setting, would be the much more fluid movement and agility of your main character in Control - which I personally think makes it more fun to play in terms of moment-to-moment gameplay, but to each his own.
So, for me, the games are much more alike than unlike.
But I guess you probably enjoy other aspects of the games mentioned that I'm missing or forgetting - and which Control doesn't have. That's cool - we all enjoy different games for different reasons.
I'd say the game is pretty upfront in terms of what it has in store - and if you didn't enjoy it after a few hours, there's likely no reason to go back to it.
It's just that you seemed interested, based on your question - so I thought I'd chime in for your sake.