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RPGWatch Forums » Comments » News Comments » Realms Beyond - A Glimpse of Our World, Part 3

Default Realms Beyond - A Glimpse of Our World, Part 3

November 7th, 2018, 20:50
This Realms Beyond update focuses on The Wildlands area and explores the legacy of Virduris.

The Wildlands are one of the most turbulent and unstable areas in Argea. It is a region of numerous different cultures, as humans from all corners of the world came to settle there after the local kingdoms had collapsed and fallen. A land of opportunity, with the riches of the past and abundant natural resources rife for the taking. After centuries of conflict, collaboration, and consolidation, the Wildlands had become a relatively stable region attracting merchants, adventurers and researchers from all across Argea.

But the Great Cataclysm changed everything. Even though the region was spared from volcanic activity, massive earthquakes leveled the major cities and left the survivors with half-collapsed piles of rubble to live in. A large part of the population returned to the lands their ancestors had come from, leaving their ruined homes behind. But those who stayed were not left to rebuild in peace: from the south, orcish hordes pushed into the Wildlands, forcing the humans to take up arms and defend themselves.

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This common threat could have united the people of the Wildlands, but instead the vacuum of power left by the collapse caused by the Great Cataclysm led to the rise of three pretender kings fighting over who gets to rule whatís left of this once-prosperous region. Amidst this chaos, the chieftains of the tribes of Pshent, who fled from the destruction of their homeland, have sworn to stay neutral. A difficult stance in a region consumed by a war with so many different sides.

To the southwest, at the border between the Wildlands and what used to be Pshent, only the city of Khuft remains as the last remnant of a once great kingdom. Threatened by the hordes of undead that overran their homeland, more and more Pshentians leave Khuft to seek a better fortune in the Wildlands. Yet all they do is trade one threat against another.

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Needless to say, adventurers and mercenaries will find many opportunities for employment in this region. Will you support one of the three pretender kings, help the tribes of Pshent protect their independence, or even join the orcish raiding parties as they push deeper into human lands?

Kalgerth is the strongest of the three pretenders, or at least thatís what he likes to claim. He is seated in the city of Antir, the only city in the Wildlands whose walls are still mostly intact. Holding it gives him more legitimacy than his rivals, but his claims to be the de-facto ruler of the Wildlands are just that Ė claims. He doesnít even unite half the population under his rule, and he is too indecisive a ruler to bring more villages under his control. He may have the most solid base for kingship among all three pretenders, but unless he adopts a more bold strategy, his opponents may soon outmaneuver him.


What Marek lacks in territory, he makes up for with a fierce army and ruthless command. He may not control as many villages as Kalgerth or Naraya, nor does he have a city as strong as Antir as the seat of his power, but he has plenty of swords and knows how to use them. He wages a ruthless guerrilla war against Kalgerth, ambushing patrols of his soldiers, and occupies villages so their population has no choice but to accept him as their rightful king. His methods may be effective, but they do not win him much support among the common populace.


Naraya is known for being an eccentric ruler who cares little about warfare and stays mostly out of the conflict between Kalgerth and Marek. Once, she had invited a cobbler from far Pyrrhenia to fashion sandals like Mirvalaís for her, but sent him away again when he didnít bring her flowers as a gift. She considered it disrespectful of him to not arrive with a gift, and what better gift for a queen of her beauty than a beautiful bouquet of blooming flowers? Despite her eccentricity, her territory is prosperous, as neither Kalgerth nor Marek consider her a serious contender to their kingship. And yet she is far from weak, with well-equipped troops guarding her borders.

The tribes of Pshent have declared their neutrality in the conflict, but chieftess Duniba knows it cannot last. She wants to unite the different tribes under one banner to defend their independence against the pretender kings, who want to win them over to their cause and involve them in pointless fighting. But the tribes are too reluctant, too adamant in their neutrality. She fears it may need a catastrophe to convince the other tribes of joining her cause, but she still hopes the people of Pshent will realize the need for a strong leadership before it is too late. Of course, she only wishes to lead for the good of her people, not for personal ambitionsÖ

The Legacy of Virduris

As war-torn and chaotic as the Wildlands are today, they used to be home to one of the greatest civilizations of Argea in the past. The wizard-kings of Virduris, most prominently the legendary queen Mirvala, once ruled over a powerful kingdom that occupied the territory now known as the Wildlands. But their empire has fallen long ago, and now nothing but ruins and legends remain. Even the language of Virduris is lost to time. The many inscriptions left behind by the Virdurian people are nothing more but strange symbols on the walls to those who look at them today, the meaning behind them long forgotten.

The many ruins left by the old Virdurians offer plenty of opportunity for adventurers to find valuable relics of the past. Before the Great Cataclysm, researchers from Cormac, Pyrrhenia and Sabag-Hirar had excavated ancient Virdurian sites, but in their current unstable situation, the Wildlands are too dangerous for most scholars. Many Virdurian cities known from legends still havenít been found, their secrets still buried deep underground.

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The Wildlands offer countless opportunities for adventurers. Between the conflict of the pretender kings, the orcish incursions and the ancient Virdurian ruins, those who are brave enough to face the dangers of the Wildlands have plenty of choices.
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November 7th, 2018, 21:24
This sounds all so good! Hope they can realize their vision for the game and setting. Get me some stretch goals!
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November 7th, 2018, 21:41
Feel like at this point in the campaign a gameplay or combat demo would get people's attention over text and images.
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November 7th, 2018, 21:51
Originally Posted by screeg View Post
Feel like at this point in the campaign a gameplay or combat demo would get people's attention over text and images.
Yep but here lies the problem they probably don't have anymore. We already watched the past videos, and the game is probably in a very early state. Basically incomplete.
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November 7th, 2018, 22:08
I'm guessing we're getting the text/photos for now, and maybe in future updates we'll see more actual game footage incorporating items that were reported earlier. At least that's my hope.
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November 8th, 2018, 01:04
What are those salmon-colored patches on the map? They look like venting volcanoes, but not quite. I suppose they have something to do with the cataclysm?
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November 8th, 2018, 04:02
I think perhaps @screeg was talking about a playable demo? If so I agree that would be useful.

I'm guessing the main thing preventing that is it hasn't yet been tested / optimized to run smoothly on various hardware configurations. They were letting people play a build at Gamescom, but of course that was on their computers.
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November 8th, 2018, 17:22
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November 8th, 2018, 17:41
This is a problem screenshot.
1. Its a confusing jumbled up mess. Not much is emphasized visually, not much directs the viewers eye.
2. Faces are FKing MEH!!! If you do a face, at least try to get into character and do fun fantasy faces. Some of Baldur's Gate's I-II faces were really good, like the insane wizard with his BATSHT crazy voice.

Same way - just stronger - the visuals of Divinity 2 Definitive Edition get jumbled by the FKing too much 3D junk SHT that is thrown into the players face! Too much ridiculous vegetation, superfluous tonnes of rocks, green goo, ice and ground effects.

In combat I had difficulty seeing WTH is going on. The character animations and 10x overdone spell effects were to quirky. One cannot see the combat action properly.

At least Fell Seal's combat is clean, because we can see WTH is going on, the 3D junk heap environment of Div23DefEd isn't getting in the way of enjoyment there!
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November 8th, 2018, 18:53
The faces look quite good to me, art-wise, as do the scenes. The media for the busts is probably pencil and/or charcoal, rather than oil, so perhaps not to everybody's taste. Beauty is in the eye of the beholder, and all that.
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November 8th, 2018, 19:31
Originally Posted by daveyd View Post
I think perhaps @screeg was talking about a playable demo?
Not at all! Just some footage of the devs playing it, with a few spell effects, different monsters, mix it up a bit.

It would reinforce that they have a real, functioning product, and of course people just like animation.
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