The game is not designed around timed quests but around Pathfinder ruleset. This ruleset does not need timers.
Timers in this game are design crime bigger than day/night cycle timed rubbish in other games (here, instead of questslocked on night or day, you have to wait for 24th in any month for a quest or wait for any monday for another). These timers are most definetly a remnant from another Owlcat's project that was a phonegame with pay2win microtransactions that'd instacomplete these timers. For whatever reason someone in that company decided not to go phonegames but PC game instead, but the p(l)ay2wait horror remained.
Tips/tricks to repeat:
- Get any timers shortening mod for the kingdom management. For timed quests I believe there is no mod because most of those are hidden. Don't believe me but try it. I promise you, the game becomes 10 times more fun this way.
- As there is no quest timers mod, do companions quests asap, main quests too. Kingdom quests, side quests and errands are not timed so you can do those at any time before the final chapter. Yes, this means no exploring the map before the journal above Kingdom quests part is clean.
I suggest you do that in Owlcat Games forums to provide devs with feedback
That's out of question. It's possible some of my suggestions aren't good and before discussing each one here, I have no intention to bring them elsewhere. In other words, before I make some direct feedback, I need some RPG audience filter, I'm not egoistic enough to think all ideas of mine are perfect.
To go there and post only that timers prevented this game from being 10/10 is silly, there are already hundreds of such posts that don't suggest a different design style.