Lucky Day
Daywatch
I played BG2 and IWD with my buddy in another state. It was our excuse to get together online.
"Also: multiplayer. We're a multiplayer game and day-night cycles in multiplayer becomes incredibly complicated."
THAT's easily solved. Just drop the MP.
I would love to see how many people actually played DOS1&2 in Co-op. Perhaps it's a lot more people than I assume since I don't go to far from this forum, but still…
Played it in coop with my daughter - and loved the ability to do that. I can understand people not wanting/caring about coop but I think it is more popular than some of us old-timers might think. I see my daughter gravitate to coop games with her friends a lot.
The OS games are fine games and the multiplayer aspect doesn't detract from it. Of course, adding co-op means spending less time elsewhere but I don't want to be selfish by demanding to drop it :d
With the large offer of tabletop, board games, the main reason to fall back on a MU UgoIgo like DOS is the impossibility to re unite players for a session in a same location.
It's not hard, just very time consuming.I personally really don't understand what is so hard about day/night cycles and NPC schedules. Whether your engine is 2D or 3D, the basic mechanics and supporting code for these systems are essentially the same.