GameCrate wrote about what they want to see from Vampire the Masquerade: Bloodlines 2.
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Thanks Farflame!Video games are often built around intense violence. In many games, it's the primary activity that you're engaged in. I'm not against that, but I think that a game about personal horror (the original VTM tagline) necessitates an exploration of the impact that violence makes on the world. Some of the best games (Spec Ops: The Line, for example) explore what happens to both the perpetrators and the victims of that violence.
To that end, there should be no disposable cannon fodder enemies in Bloodlines 2. Everyone should have a backstory. Sabbat shovelhead, random thin blood, ghoul, mind-controlled gangbanger, street cop, hired thug, whatever. Everyone is connected to someone. Everyone has a life. That can be conveyed through a wallet, a handbag, an unlocked phone full of text messages, a diary, an apartment full of personal items, or even grieving friends and family you meet.
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