VtM: Bloodlines 2 - What We Want @GameCrate

Silver

Spaceman
Staff Member
Joined
February 13, 2014
Messages
9,315
Location
New Zealand
GameCrate wrote about what they want to see from Vampire the Masquerade: Bloodlines 2.

Video games are often built around intense violence. In many games, it's the primary activity that you're engaged in. I'm not against that, but I think that a game about personal horror (the original VTM tagline) necessitates an exploration of the impact that violence makes on the world. Some of the best games (Spec Ops: The Line, for example) explore what happens to both the perpetrators and the victims of that violence.

To that end, there should be no disposable cannon fodder enemies in Bloodlines 2. Everyone should have a backstory. Sabbat shovelhead, random thin blood, ghoul, mind-controlled gangbanger, street cop, hired thug, whatever. Everyone is connected to someone. Everyone has a life. That can be conveyed through a wallet, a handbag, an unlocked phone full of text messages, a diary, an apartment full of personal items, or even grieving friends and family you meet.

[...]
Thanks Farflame!

More information.
 
Joined
Feb 13, 2014
Messages
9,315
Location
New Zealand
Funny when the announcement trailer already showed us how we go through random nameless enemies. I bet the game will have as many if not more nameless cannon fodder enemies as Bloodlines 1.
 
Joined
Oct 3, 2014
Messages
3,819
need meaningful npcs, not action, not size nor length
 
Joined
Aug 7, 2008
Messages
1,172
Location
Ro
Funny when the announcement trailer already showed us how we go through random nameless enemies. I bet the game will have as many if not more nameless cannon fodder enemies as Bloodlines 1.

The announcement trailer was not gameplay and it was produced externally by Platige Image in Warsaw with the only thing done by Paradox was recording the voice over according to them.
 
Joined
Oct 13, 2007
Messages
7,313
Before making trailers Platige asks for some ingame footage.

You may check Dishonored 2 DLC trailer or Risen 3 trailer by them that looks almost exactly as actual gameplay.
Frostpunk trailer was an exception where the trailer looks as an upcoming movie, not a game.
 
Joined
Apr 12, 2009
Messages
23,459
The moment they lost me was “While I haven’t delved too deeply into the original Bloodlines”

Um, here you go - buy the game, play it, play it again as a different character. Repeat. THEN write your shitty think piece about what they HAVE to do with the sequel ... ugh.
 
Joined
Oct 18, 2006
Messages
14,953
Joined
Oct 13, 2007
Messages
7,313
The announcement trailer was not gameplay and it was produced externally by Platige Image in Warsaw with the only thing done by Paradox was recording the voice over according to them.
Only thing announcement trailer did differently was the quality of the combat sequences. I am sure full game will not let you do such cool moves.

But if you read press articles about gameplay demo they were allowed to play, it is basically very similar. You destroy some human thugs in it because devs want you to feel very powerful. I am sure none of those thugs had a name and history.
And with those there will be plenty more to destroy later.
 
Joined
Oct 3, 2014
Messages
3,819
Another video interview this week

We sit down with Brian Mitsoda (Narrative Lead, Hardsuit Labs) and Christian Schlütter (Lead Producer, Paradox Interactive) to talk about the two studios collaborated to bring this 2004 cult classic out of retirement.
 
Joined
Oct 1, 2010
Messages
36,405
Location
Spudlandia
Back
Top Bottom