Cyberpunk 2077 — Postcards from Night CityThe third episode of Night City Wire is now available!
Cyberpunk 2077 — Gangs of Night CityHi there, new to Night City? It's not so bad here…
Cyberpunk 2077 PC Minimum and Recommended SpecsSo which gang is the city's biggest and baddest?
The other gameplay video/promotional video they released was way better, talking about all the various gangs that are in the game.
I was pleasantly surprised, as someone not into or a fan of the cyberpunk genre.
They don't just have the stereotypical gangs mostly comprised of crazed killers and dumb thugs (though there is some of that) but they also have interesting (to me) gangs like an Asia/Far East themed type gang, and a patriotic 2nd Amendment lovers type gang, and another badlands based gang that I liked, and others that seem pretty interesting and cool as well.
We don't have a game yet. Just some shiny videos.This game makes a lot of studios in the AAA playfield look like amateurs.
Must have patience waited 7+ years already.
We don't have a game yet. Just some shiny videos.
That is the Massive sherry on the top of a beautiful cake.
Well I can make a nice Sherry Cake with Custard Sauce.A massive sherry on top of cake? Never tried that, but I'm in!
We still haven't seen any solid examples of the characters or writing for Cyberpunk. Maybe this will be great! I'm hopeful that this will be a great game, it's just that all we've seen are flashy graphics and some archetype character models—so far. I'm not so hyped that it's a FPS, but there's been FPS games I've enjoyed.
Did you watch the full episode it had two short interviews. The second one talked about exploring and the writing. I also found a new interview today for those interested.What they've shown doesn't seem like it's on the same level as the writing in TW3, but it might not need to be.
CD Projekt Red just showcased the gangs of Cyberpunk 2077 in its latest episode of Night City Wire. Prior to airing, we got the chance to talk to quest director Mateusz Tomaszkiewicz for a deep dive into that very same subject. So pop on your cyber-eyes, inject yourself with a combat stimulant, and jack yourself in - we’re heading to cyber(punk)space.
The part about lingering bugs doesn't sound to good either.Polish video game developer CD Projekt Red told employees on Monday that six-day work weeks will be mandatory leading up to the November release of the highly anticipated Cyberpunk 2077, reneging on an earlier promise to not force overtime on the project. Red, a subsidiary of Poland’s biggest gaming company CD Projekt SA, has been criticized previously for engaging in “crunch,” an industry term.
In the email, CD Projekt Red studio head Adam Badowski wrote that he was optimistic about the state of Cyberpunk 2077, which stars Keanu Reeves, and that they had just sent the game to be certified for release on Sony Corp.’s PlayStation and Microsoft Corp.’s Xbox. Now, he wrote, it was time to fix the game’s many lingering bugs and glitches.
“Starting today, the entire (development) studio is in overdrive,” Badowski wrote, elaborating that this meant “your typical amount of work and one day of the weekend.” The extra work would be paid, as required by Polish labor laws. Many other video game studios don’t pay for overtime. “I take it upon myself to receive the full backlash for the decision,” he wrote.
“I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back -- that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”
CD Projekt’s Chief Financial Officier Piotr Nielubowicz responded to Bloomberg questions in an email saying that Cyberpunk’s Nov. 19 launch date won’t be changed, adding that the studio is working to eliminate most bugs at “the last straight,” -- the main reason it asked employees to work an extra day.