I played during one year ios games and after only very rarely, but during that year exclusively on the platform and only on ipad. So from this experience, touch pads are a poor solution just highlighting it's missing pads and then that it's not a touch control game.
I do agree with some comments about the platform that it's a platform made for Turn Based, the reason is touch controls. Alas the platform is overloaded by kids avid or speed, action and real time, and they adapt relatively well to the weak controls solutions like pads or dual pads.
But it's more vicious than that, that large majority of kids have games dreams and hopes coming from console and PC games, that push them to look for games suited for those platforms but not suited to a touch platform, and it makes them forget games quite different but much better adapted to the platform controls.
There's still great turn based stuff on ios, but you need search for them through the noise generated by other games more popular.
For Kotor I don't know but I still have to be used to controls during the fights, I mean on PC. For me it's wrong approach, they should have choose between turn based and real time, not try a totally weird mix and dual possibility, it's just my opinion.