It makes a significant difference to me. One of the reasons I enjoyed the Baldur's Gate and Icewind Dale series so much is because of the tremendous variety in the bestiaries in those games. On the other hand, Dragon Age seemed quite limited by comparison, and that's a major reason I didn't like it as much.
Given the story in Tyranny, I guess it's understandable. Though I have to wonder if the shortish development time was a factor as well.
But wouldn't that be a problem with any historical, contemporary or even non-space futuristic RPGs? How many monsters do you fight in Deus: Ex for example?
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