Signs Of Darkness - Early Access on December 14

HiddenX

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The action RPG Signs Of Darkness will be available as Early Access version on December 14:

Signs Of Darkness


Kidnapped and thrown into the dark depths of the Undercrypt to die, you are rescued by an unknown ally. Eager to find the motive behind your abduction you set out on an unexpected journey through the Kingdom of Rosenfare. Master sorcery and swordsmanship to overcome the evil forces out to put an end to your existence.

Grab your gear and get ready to explore the vast Kingdom of Rosenfare. Gain experience as your character progresses through the kingdom. Advance your character by defeating the deadly enemies that await your challenge.

Make a name for yourself by completing challenging quests throughout the kingdom. Earn and gather powerful loot that advance your characters stats and abilities. Team up with companions to aid you on your journey.

Master quick action based combat to gain the upper hand in battle. Dodge, jump, slash and cast your way the dark dungeons and crypts you encounter.

While at the tavern, play the turn based multiplayer mini game BattleHex. Host your own game, join a friend's game or play single player. Note, BattleHex can only be accessed from a tavern and is not available from the start of the game.

Seek revenge, forge your own journey in the vast Kingdom of Rosenfare!
More information.
 
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I would think that the signs of darkness are... darkness?
 
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What a racist game!
 
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Well at least you don't start out in a jail with no memory of how you got there. Other than that though, it sound like pretty standard Fantasy cRPG fare.
 
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Was liking it until "Master quick action based combat to gain the upper hand in battle"... bah, yet another roller RPG.
 
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Was liking it until "Master quick action based combat to gain the upper hand in battle"… bah, yet another roller RPG.

Yeah, I liked the non-combat scenes in the vid, but the combat was ridiculous. It looked like one of those playpens at McDonalds.
 
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These low budget Skyrim/Witcher clones really expose how much these types of games rely on graphics and budget to be playable. Isometric and 2D can work in any budget, but if you're going to do an aRPG third-person/first-person open world fandango you really can't have it looking like a slightly enhanced asset flip with almost slow-motion combat. First impression: Laughable.
 
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Description:

Generic, generic… generic!
Generic generic, fantasy.
Generic!
 
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If there is a way to slow combat down, I'm a customer. If not, oh well....
 
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