Starpoint Gemini 3 - Annnounced - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Starpoint Gemini 3 - Annnounced

Default Starpoint Gemini 3 - Annnounced

February 21st, 2019, 23:50
The third installment of Starpoint Gemini has been announced.

LGM Games officially announces Starpoint Gemini 3

A BRAND-NEW TITLE IN THE FRANCHISE

Zagreb, Croatia, February 21, 2019. LGM GamesTM, creators of the Starpoint Gemini franchise, are proud to announce a brand-new title.

The new installment is an open-world space action single-player RPG that puts the player in the cockpit of Captain Jonathan Bold, a space adventurer travelling the vast universe of Starpoint Gemini 3(R).

For the first time in the franchise, Starpoint Gemini 3(R) introduces 3D, animated NPCs that players can interact with, and this time the flight path leads beyond Gemini as they get to explore two new planetary systems, visiting various venues, from pubs with shady clientele to high-tech facilities and noisy, glitzy nightclubs.

Along with the action-packed space battles, Starpoint Gemini 3(R) comes with an array of novel possibilities. With the help of ADAH, a digital consciousness that runs the ship's computer, players can operate the ship's drone and accomplish tasks they wouldn't otherwise be able to do.

The immersive gameplay and the absorbing story of Starpoint Gemini 3(R) takes the players on an unforgettable adventure.

Starpoint Gemini 3 key features

  • Adrenaline-packed dogfighting combat

  • Brand new tri-system universe layout

  • Immersive gameplay and an absorbing storyline with a copious quantity of encounter quests, characters and activities

  • Detailed visitable interiors

  • New out-of-ship drone control and exploration of space structures

  • Rich, versatile free-roam content

  • Modular ship upgrading system

A series of video development diaries

A series of Starpoint Gemini video development diaries on YouTube channel, Facebook page, Twitter profile and a textual development blog on LGM GamesTM official website at https://lgmgames.net will give fans and the community the opportunity to stay tuned for news of the game's development stages.
loading…


More information.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Administrator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 9,629
Mentioned: 117 Post(s)

Default 

February 21st, 2019, 23:54
Not surprised by this announcement.

We will probably see a four or five in the future also.

Still gotta hand it to the developer they do put allot of effort in news updates. I only want the new game not to be a buggy mess, and take countless patches to fix again.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#2

Join Date: Oct 2010
Location: New England
Posts: 22,140
Mentioned: 58 Post(s)

Default 

February 22nd, 2019, 11:19
Looks interesting. Not enough information yet to know if I'll buy it, but definitely one I'll be paying attention to.
Maylander is offline

Maylander

SasqWatch
Original Sin Donor

#3

Join Date: Oct 2006
Location: Bergen
Posts: 7,332
Mentioned: 39 Post(s)
Send a message via MSN to Maylander

Default 

February 22nd, 2019, 12:36
Will this be a 4X title ?
--
Sou tricolor de coração!

Sie sind das Essen und Wir sind die Jäger!
henriquejr is offline

henriquejr

henriquejr's Avatar
SasqWatch
Original Sin 2 Donor

#4

Join Date: Nov 2013
Location: Brasil
Posts: 2,299
Mentioned: 32 Post(s)

Default 

February 22nd, 2019, 15:19
No, it's RPG.
I'll approach it very carefully. PR did the good job with the announcement, but after god knows how many duds I kinda can't blindly bite "an absorbing storyline" wording any more.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#5

Join Date: Apr 2009
Posts: 22,159
Mentioned: 173 Post(s)

Default 

February 22nd, 2019, 20:18
Is this series any good? Worth playing over x3 Terran Conflict?
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#6

Join Date: Sep 2018
Posts: 1,382
Mentioned: 23 Post(s)

Default 

February 22nd, 2019, 20:25
Originally Posted by TheRealFluent View Post
Is this series any good? Worth playing over x3 Terran Conflict?
It's completely different from X3. Not as much micromanagement. You take on missions which are similar to this genre, Pirate, smuggling, bounty hunter, and so on.

Also each game in this series has a central story better then the X-Games. Which isn't saying much as you can continue playing after the campaign is finished.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Last edited by Couchpotato; February 22nd, 2019 at 21:27.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#7

Join Date: Oct 2010
Location: New England
Posts: 22,140
Mentioned: 58 Post(s)

Default 

February 22nd, 2019, 23:07
Originally Posted by henriquejr View Post
Will this be a 4X title ?
Hi! Starpoint Gemini 3 is a bit different Starpoint Gemini title.

Starpoint Gemini Warlords was a franchise spin-off. Capital ships, massive game world with 4X strategy layer on top :-)
LGMGames is offline

LGMGames

LGMGames's Avatar
Traveler

#8

Join Date: Apr 2018
Location: Zagreb, Croatia
Posts: 9
Mentioned: 0 Post(s)

Default 

February 22nd, 2019, 23:46
Thanks Couch, I'll take a peek at it.
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#9

Join Date: Sep 2018
Posts: 1,382
Mentioned: 23 Post(s)

Default 

February 23rd, 2019, 00:36
Originally Posted by TheRealFluent View Post
Thanks Couch, I'll take a peek at it.
No problem though the first game is very different. So I would play part two first followed by playing the spin-off version called Warlords. Heck all three games are different.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Last edited by Couchpotato; February 23rd, 2019 at 00:48.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#10

Join Date: Oct 2010
Location: New England
Posts: 22,140
Mentioned: 58 Post(s)

Default 

February 23rd, 2019, 00:42
So it's recommended to start with the first one then? I'll keep that in mind.
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#11

Join Date: Sep 2018
Posts: 1,382
Mentioned: 23 Post(s)

Default 

February 23rd, 2019, 00:48
Originally Posted by TheRealFluent View Post
So it's recommended to start with the first one then? I'll keep that in mind.
Only problem is the first game doesn't compare to the visuals of the later games.

So my advise as I said above skip it in favor of playing part two first.

Here for one example.

loading…

loading…

Also the spin-off Warlords is more slanted towards Strategy(Conquering the Galaxy).
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#12

Join Date: Oct 2010
Location: New England
Posts: 22,140
Mentioned: 58 Post(s)

Default 

February 23rd, 2019, 01:47
Originally Posted by Couchpotato View Post
I only want the new game not to be a buggy mess, and take countless patches to fix again.
I agree, but I have one more important thing… I want that those NPCs/talking is not just a gimmick. Bacause it looks very good for small indie studio. It would be waste of time and work IMHO if it would be used only for some generic space bars chat that doesnt mean anything before you get some standard quests that you would get without it in previous games. Why not use it FOR QUESTS??

Thats what I would like to see.
- NPCs that are involved in quests that take place both outside (space) and inside.

For example you get quest to hunt some criminal. First you go to get info from some crook. The crook doesnt trust you and escape from station in his ship. You hunt him down in space and make him talk. He tell you that your criminal is hiding on some station. You fly to that station and explore it inside to find out where that criminal is.
- That alone would make quests more immersive and varied and your game above most other space sim/RPGs. Why not to do it if you already have NPCs wth voice overs and some interiers? I dont believe it would be impossible to do more interiers. Stations and ships doesnt need to be very big.
--
----------------------------------------------------------------
New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
Farflame is offline

Farflame

Farflame's Avatar
Keeper of the Watch

#13

Join Date: Feb 2014
Location: Ferdok in Aventuria (Europe)
Posts: 1,203
Mentioned: 13 Post(s)

Default 

February 23rd, 2019, 07:04
Rebel Galaxy is currently best in genre. When Rebel Galaxy Outlaw launches it will be the new best in Genre. This looks promising but will have to wait and see.
jpnole is offline

jpnole

Watchdog

#14

Join Date: Jun 2013
Posts: 161
Mentioned: 0 Post(s)
+1:

Default 

February 23rd, 2019, 13:23
Originally Posted by Farflame View Post
I agree, but I have one more important thing… I want that those NPCs/talking is not just a gimmick. Bacause it looks very good for small indie studio. It would be waste of time and work IMHO if it would be used only for some generic space bars chat that doesnt mean anything before you get some standard quests that you would get without it in previous games. Why not use it FOR QUESTS??

Thats what I would like to see.
- NPCs that are involved in quests that take place both outside (space) and inside.

For example you get quest to hunt some criminal. First you go to get info from some crook. The crook doesnt trust you and escape from station in his ship. You hunt him down in space and make him talk. He tell you that your criminal is hiding on some station. You fly to that station and explore it inside to find out where that criminal is.
- That alone would make quests more immersive and varied and your game above most other space sim/RPGs. Why not to do it if you already have NPCs wth voice overs and some interiers? I dont believe it would be impossible to do more interiers. Stations and ships doesnt need to be very big.
The bars you mention as a "gimmick" will be used for quests. We don't want to share way too specific details (those will be announced and shown on a later date), but yes, you will be able to talk with people and get quests.

For example, you might hear "rumors" about a notorious pirate ship that makes comotion "somewhere out there". And it's up to you to search for it and see what is it all about.

Additionally, yes, we will have some exploreable interiors, but we'll talk about that a bit later.
--
--
LGM Games official RPGWatch Account
LGM Games Homepage
Starpoint Gemini 3 on Steam
LGMGames is offline

LGMGames

LGMGames's Avatar
Traveler

#15

Join Date: Apr 2018
Location: Zagreb, Croatia
Posts: 9
Mentioned: 0 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Starpoint Gemini 3 - Annnounced
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:37.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch