- Joined
- April 12, 2009
- Messages
- 23,459
Promised this, so have to.
Except stuff I learned in my own game, I've also read numerous threads and guides (not spoilerish walkthroughs!) so won't link them all.
This post is about best game start. Perks you get within the game, where to go for good stuff and other tips will go into another post.
-
A few things you should know first.
- Melee or unarmed is utterly useless in this game. Don't go for it. I did and eventually reached the point of pretty much tanking/healing MC during the fight all the bloody time and dealing no damage to anyone.
- AI is retarded. Not only hostiles, but your crew is not careful and friendly fire is imminent. Your crewmembers don't know how to use healing items properly plus they toss grenades randomly, means throwable AoE stuff and stims keep in your inventory/belt. Anyway, to avoid sidekicks die in most stupid ways possible, tank with MC as much as you can.
- Difficulty is the same whichever you pick. The only difference is rewards. Lesser the difficulty, better the rewards. Hostiles remain challenging the same way. I wish the game had more c&c instead of different difficulty nonsense. Anyway, don't be JDR, play on normal.
- The game uses classic design crime to lock quests and NPCs based on time cycle. Some stuff happens only at night, some only during day. It gets even worse, a certain (not very useful, but fun) perk is locked on a weekday and lottery draw happens only at sundays for example. Means if you think you've finished everything possible somewhere, you most probably didn't because why not irritate the player.
- Consumables of different type can boost something twice and not more than that at the same time. Which means, for example, while you get +1 luck from beer, drinking 10 of those will boost luck max +2. But if you drink two beers and two vodka your luck will get +4!
- Because most of NPCs in the game are males and females can use two types of perfumes (+1 personality), playing female MC with sex appeal is more "profitable" than male MC as you can put 2 attribute poins elsewhere.
-
The best initial male build (slightly changed from here):
Strength - 6
Endurance - 5
Dexterity - 10
Intellect - 10
Attention - 6
Personality - 6
Luck - 1
Trait #1 - Glutton
Trait #2 - Unlucky Optimist
Why is this so?
STR - The earliest good gun you can grab in the game is AK 47* or SKS and both require STR of 6 to wield. The best late weapon requires 8. The best headgear adds +1 STR and training in your base adds another +1 STR.
END - I said you'll have to tank, means you need as higher dodge and as much HP you can. 5 for starters is good enough early, later when you get permament attribute raise (three possibilities) just boost END some more.
DEX - Apart from skillchecks you want as much AP (action points) as possible. Thus 10.
INT - Also skillchecks and as many skill points to distribute on level ups. 10, no brainer.
ATT - Better shooting, additional dialogue and initiative during combat, 6 will suffice almost everywhere and you can always temporarily boost it if needed.
PER - Any less than 6 will lock you out of too many dialogues. Some skillchecks that need it higher are easy, smoke a joint or two for 7 or 8, and if needed more use two male perfumes (whenever you see a male perfume available in the store, buy it).
LUK - Almost no effect in the game on anything except in this game irrelevant crits - with items and drinks combined catching a golden fish midgame is still possible and for all I know winning a lottery doesn't give you anything worth bothering.
Glutton - Because you'll have so much food in the game it'll become annoying (and the whole survival design is annoying in this game) plus it adds freebie attribute points.
Unlucky Optimist - Two attribute skills at cost of luck we don't use, in this game it's a good trade.
-
*
How to get AK 47 as early as possible won't write myself as there is a great steam guide. The guide does show you what and where during the fight, but lacks an important info. Notice this:
First, you won't be using his builds but hopefully mine. In such case Armor of God is a bad first investment (while a musthave in game, you won't pick it immediately), for this fight you'll pick Burst Boy which adds +10 to Burst Fire weapons.
Second, how on earth he got level up in the tutorial as quest rewards can't bring you there? Crafting. Each successful tinkering adds XP.
Max XP in the tutorial from quests and crafting is cca 700 and you need 500 for level up to be able to pick Burst Boy ability and improve automatic rifles skill.
Except default crafting recipes you'll notice in your MC's inventory second tab, there are two you might need which are logical - ciggy nad joint. If you have tobacco or weed, what do you need to combine it with? Paper. Waste or toilet paper, doesn't matter. Once you succesfully make a ciggy out of tobacco and paper, the recipe will be added so you don't have to drag/drop the stuff again in crafting window.
If you want all 700 XP savescum till you get all tinkering successful, but you'll reach 500 XP even with failed crafting.
-
What skills to invest into immediately?
Speechcraft is needed everywhere and of course whatever you "expect as a good first weapon type" - both should be your prime choices.
If you'll go for AK 47, your first weapon is obviously automatic so you'll first boost automatic guns till max (199).
If you won't go for AK 47, very soon in the game you'll get SKS which is a rifle with optical sight so improve rifles (I'll write about that later in a separate post).
Pistols? Forgeddit and leave it for sidekicks.
In any case, before spreading points elsewhere, your primary goal will be reaching (don't rush a single skill, put a bit into each on every level up except the last one, tech, improve it when speech, barter and lockpick are done with):
- Speechcraft 115
- Barter 50
- Automatic or rifles (not both!) 199
- Lock Picking 30
- Technology 80
Why is this so? Because you need them all, but not higher than the number above (199 is max possible). How come and what to invest in when you're done with all of it… Later post, right? Later.
Except stuff I learned in my own game, I've also read numerous threads and guides (not spoilerish walkthroughs!) so won't link them all.
This post is about best game start. Perks you get within the game, where to go for good stuff and other tips will go into another post.
-
A few things you should know first.
- Melee or unarmed is utterly useless in this game. Don't go for it. I did and eventually reached the point of pretty much tanking/healing MC during the fight all the bloody time and dealing no damage to anyone.
- AI is retarded. Not only hostiles, but your crew is not careful and friendly fire is imminent. Your crewmembers don't know how to use healing items properly plus they toss grenades randomly, means throwable AoE stuff and stims keep in your inventory/belt. Anyway, to avoid sidekicks die in most stupid ways possible, tank with MC as much as you can.
- Difficulty is the same whichever you pick. The only difference is rewards. Lesser the difficulty, better the rewards. Hostiles remain challenging the same way. I wish the game had more c&c instead of different difficulty nonsense. Anyway, don't be JDR, play on normal.
- The game uses classic design crime to lock quests and NPCs based on time cycle. Some stuff happens only at night, some only during day. It gets even worse, a certain (not very useful, but fun) perk is locked on a weekday and lottery draw happens only at sundays for example. Means if you think you've finished everything possible somewhere, you most probably didn't because why not irritate the player.
- Consumables of different type can boost something twice and not more than that at the same time. Which means, for example, while you get +1 luck from beer, drinking 10 of those will boost luck max +2. But if you drink two beers and two vodka your luck will get +4!
- Because most of NPCs in the game are males and females can use two types of perfumes (+1 personality), playing female MC with sex appeal is more "profitable" than male MC as you can put 2 attribute poins elsewhere.
-
The best initial male build (slightly changed from here):
Strength - 6
Endurance - 5
Dexterity - 10
Intellect - 10
Attention - 6
Personality - 6
Luck - 1
Trait #1 - Glutton
Trait #2 - Unlucky Optimist
Why is this so?
STR - The earliest good gun you can grab in the game is AK 47* or SKS and both require STR of 6 to wield. The best late weapon requires 8. The best headgear adds +1 STR and training in your base adds another +1 STR.
END - I said you'll have to tank, means you need as higher dodge and as much HP you can. 5 for starters is good enough early, later when you get permament attribute raise (three possibilities) just boost END some more.
DEX - Apart from skillchecks you want as much AP (action points) as possible. Thus 10.
INT - Also skillchecks and as many skill points to distribute on level ups. 10, no brainer.
ATT - Better shooting, additional dialogue and initiative during combat, 6 will suffice almost everywhere and you can always temporarily boost it if needed.
PER - Any less than 6 will lock you out of too many dialogues. Some skillchecks that need it higher are easy, smoke a joint or two for 7 or 8, and if needed more use two male perfumes (whenever you see a male perfume available in the store, buy it).
LUK - Almost no effect in the game on anything except in this game irrelevant crits - with items and drinks combined catching a golden fish midgame is still possible and for all I know winning a lottery doesn't give you anything worth bothering.
Glutton - Because you'll have so much food in the game it'll become annoying (and the whole survival design is annoying in this game) plus it adds freebie attribute points.
Unlucky Optimist - Two attribute skills at cost of luck we don't use, in this game it's a good trade.
-
*
How to get AK 47 as early as possible won't write myself as there is a great steam guide. The guide does show you what and where during the fight, but lacks an important info. Notice this:
I levelled him up in tutorial and unlocked the Armor of God ability before the fight.
First, you won't be using his builds but hopefully mine. In such case Armor of God is a bad first investment (while a musthave in game, you won't pick it immediately), for this fight you'll pick Burst Boy which adds +10 to Burst Fire weapons.
Second, how on earth he got level up in the tutorial as quest rewards can't bring you there? Crafting. Each successful tinkering adds XP.
Max XP in the tutorial from quests and crafting is cca 700 and you need 500 for level up to be able to pick Burst Boy ability and improve automatic rifles skill.
Except default crafting recipes you'll notice in your MC's inventory second tab, there are two you might need which are logical - ciggy nad joint. If you have tobacco or weed, what do you need to combine it with? Paper. Waste or toilet paper, doesn't matter. Once you succesfully make a ciggy out of tobacco and paper, the recipe will be added so you don't have to drag/drop the stuff again in crafting window.
If you want all 700 XP savescum till you get all tinkering successful, but you'll reach 500 XP even with failed crafting.
-
What skills to invest into immediately?
Speechcraft is needed everywhere and of course whatever you "expect as a good first weapon type" - both should be your prime choices.
If you'll go for AK 47, your first weapon is obviously automatic so you'll first boost automatic guns till max (199).
If you won't go for AK 47, very soon in the game you'll get SKS which is a rifle with optical sight so improve rifles (I'll write about that later in a separate post).
Pistols? Forgeddit and leave it for sidekicks.
In any case, before spreading points elsewhere, your primary goal will be reaching (don't rush a single skill, put a bit into each on every level up except the last one, tech, improve it when speech, barter and lockpick are done with):
- Speechcraft 115
- Barter 50
- Automatic or rifles (not both!) 199
- Lock Picking 30
- Technology 80
Why is this so? Because you need them all, but not higher than the number above (199 is max possible). How come and what to invest in when you're done with all of it… Later post, right? Later.
Last edited:
- Joined
- Apr 12, 2009
- Messages
- 23,459