And that was what the uproar about ME3 was all about. If the main character had the option to live in ME3 no one would be complaining.
Nope, there's one end clearly allowing it. Ok you could imagine he dies anyway later, but with a right set of conditions relatively hard to achieve, the trilogy ends and main character is still alive (but quite injured).
Nope too for whining causes, it wasn't the only raging against ME3 end. The real problem is coherency but I never get any clear post explaining it really clearly and didn't bother read about the subject.
For me the real and big incoherencies, that could be an error on my side from something not read/not understood/forgotten, are:
- It's total non sense that the AI wants a precise end and let you some choices.
- The choices that let the AI are dependent of war effort/power before final, not a single explanation to explain where's the logic.
I could invent myself some explanations for both elements I quoted. But they aren't just unclear/unsolved stuff generating some open end, it's stuff that looks incoherent and before end of trilogy it should have been explained at least a bit.
I would also add that the final itself isn't as much satisfying than I would hope. There's some great parts and perhaps even more for a replay, ok. It's a fairly good achievement to build a war mood, ok. RPG are awfully bad to do that from NWN2 to DAO and lately Tyranny.
But this final is a too long linear series of combats, and this too clear scholar review of all aliens was a bit ridiculous, it weaken significantly the final, not the end or the ME3 core.