dteowner
Shoegazer
Since I've been spending a fair bit of time with this little diddy and I know several others here are in the same boat, I thought it might be fun to start a thread of observations. I'm constantly finding out the "ins and outs" of the game by trial and error, and figured it might make things better if we all share our findings.
I've progressed to challenge level, and just won a medium length game. I thought we were going to run out of food on level 3, but ran into 3 straight chests of supplies that pulled me thru.
Observations:
1) "Steal mana" only works if the critter you attack has mana. I know...DUH...but I just figured it out.
2) Once you get a blind/paralyze weapon, the game is as good as won.
3) Critters don't like to attack warriors. I've toyed with the idea of putting only a warrior in the front row, but haven't gotten enough decent ranged weapons in the same game to make the experiment viable.
4) From a points standpoint, it's probably best to have a rogue maxed out in finding secret doors. It's frustrating to get to the score screen and discover how much you missed because your rogue was a trap meister.
I've progressed to challenge level, and just won a medium length game. I thought we were going to run out of food on level 3, but ran into 3 straight chests of supplies that pulled me thru.
Observations:
1) "Steal mana" only works if the critter you attack has mana. I know...DUH...but I just figured it out.
2) Once you get a blind/paralyze weapon, the game is as good as won.
3) Critters don't like to attack warriors. I've toyed with the idea of putting only a warrior in the front row, but haven't gotten enough decent ranged weapons in the same game to make the experiment viable.
4) From a points standpoint, it's probably best to have a rogue maxed out in finding secret doors. It's frustrating to get to the score screen and discover how much you missed because your rogue was a trap meister.