Jason Schreier says Bioware is a studio in a crisis:
More information.
-> Bioware's answer.How BioWare's Anthem Went Wrong
It wasn't even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its newest game, the plan had been to go with a different title: Beyond. They'd even printed out Beyond T-shirts for the staff.
Then, less than a week before the Los Angeles press conference held by BioWare's parent company, Electronic Arts, word came down that securing the rights to the trademark would be too difficult. Beyond was ruled out. The leadership team quickly switched to one of their backup options, Anthem. But whereas Beyond had been indicative of what BioWare hoped the game would be--you'd go out beyond the walls of your fort and into the dangerous wilds around you--Anthem didn't really mean much.
[...]
This account of Anthem's development, based on interviews with 19 people who either worked on the game or adjacent to it (all of whom were granted anonymity because they were not authorized to talk about Anthem's development), is a story of indecision and mismanagement. It's a story of technical failings, as EA's Frostbite engine continued to make life miserable for many of BioWare's developers, and understaffed departments struggled to serve their team's needs. It's a story of two studios, one in Edmonton, Alberta, Canada and another in Austin, Texas, that grew resentful toward one another thanks to a tense, lopsided relationship. It's a story of a video game that was in development for nearly seven years but didn't enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback.
Perhaps most alarming, it's a story about a studio in crisis. Dozens of developers, many of them decade-long veterans, have left BioWare over the past two years. Some who have worked at BioWare's longest-running office in Edmonton talk about depression and anxiety. Many say they or their co-workers had to take "stress leave"--a doctor-mandated period of weeks or even months worth of vacation for their mental health. One former BioWare developer told me they would frequently find a private room in the office, shut the door, and just cry. "People were so angry and sad all the time," they said. Said another: "Depression and anxiety are an epidemic within Bioware."
[...]
More information.