Hero-U - About Time

Myrthos

Cave Canem
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This update for Hero-U: Rogue to Redemption is all about the use of time.

What would you do if you had all the time in the world?

At first, it would seem incredible, a boon that allows you to do everything you want to do.

But then, once you have accomplished all of your dreams, what will you do with the rest of that time? Where will you find challenge and excitement once you’ve had it all and done it all?

This is especially true for an impatient young Rogue such as Shawn O’Conner. Shawn has the run of the Hero-U castle (as long as he doesn’t get caught after curfew). He can check out the wine cellars, Sea Caves, catacombs, and dungeon. He can work out in the practice area, practice with locks and traps, play games with other students, or visit the library. There is definitely a lot to do.

But without time constraints, the choices go away. Shawn would try to do everything every day, and might find himself in a rut.



Using Time Wisely

Fortunately, time is a precious commodity at Hero-U. Even a Rogue needs to sleep sometime, and there is far more to do than anyone can reasonably manage in one semester.

Time is one of the major “economies” in Hero-U. Players constantly need to decide how Shawn should spend his all-too-limited time. Shawn can focus on social relationships, improve his skills, earn money, take elective classes, or uncover mysteries in the school and dungeons. There certainly won’t be enough time to get bored.

Every game action except for “look” takes time. Conversations take several minutes. Practicing a Rogue or a combat skill takes anywhere from a few minutes to an hour. Class sessions take hours. As you guide Shawn through Hero-U, you will find yourself watching the clock and thinking, “Do I have time for one more practice round? Or do I need to run to the library before it closes?”

As a Hero-U player, you will constantly have to make choices. You can’t do everything every day. That applies to conversations too - you need to choose what Shawn will say, then live with the results. Expect some frustration if you’re a completionist.

None of this is accidental. We want Hero-U to be compelling, and that includes forcing players to make choices. We also want the game to be replayable, so it’s fine if you miss out on some of the dialogue, or one of the classes, or even delving the dungeons. There are many different ways to play the game. We hope you will find Hero-U involving enough to try them all.
More information.
 
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Well it's about time they release the game.:biggrin: I'm sorry. I couldn't resist.
 
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