Carnifex
SasqWatch
Same here, reading more about the whole greed concept has certainly peaked my interest, to the point where I must see it in action.
I've gone from sceptical to interested since that happened.
People who have no concern about the greed system have obviously no concern about it.
That does not mean that concerns about it were not voiced.
Due to the burden of the past, there should have be no concern at all, asking for assurance that the greed system is rooted in lore is both pointless and revealing.
Reading the project, it is clear that finding out about greed and its repercussions, understanding how the gameworld is strung together is somehow a big feature in the storytelling act. And devs on this thread wrote that there will be an explanation, which is part of the discovery process of the product.
This project has at least two toxic features: first one, it looks as if plays in RTwP. Wont be long before voices rise to tell that the product would be great if done UgoIgo turn based.
The second is the greed system: which could be a nice refreshing take on the way loot is accessed, by regulating and filtering out pieces of loot that matter and those who do not. It might add definition to the loot.
Instead of bathing into loot, players might get to put thoughts in what they need.
There is nothing wrong in both features. Except that it is known that people have issues with RTwP and they also made known issues with limitations on loot.
As for records, it will be no surprise if those two features end being compromized as people prefer them out.
Or course it prevented hoarding since when you left the map the loot left was lost forever.It does not prevent from hoarding loot. It takes time, that is all.
The bags allowed to do what could be done anyway. It provided a convenient means to avoid a hassle.
This greed system might take a different path on looting: do not touch if you do not need it.
Or course it is, you left so scavengers (all those goblins, kobolds and the rest) picked it all up.BG does not prevent hoarding. Quite a common habit to use the chest in the friendly arm inn as a hoarding point.
Beside, it does not seem that the loot vanishing is somewhat justified in lore.
The greed system is much more complex than this, and carefully elaborated.
When most players play a game, they want to be stronger, better, more special, than in their real lives.
You're right. My bad. I should have included "different" and "strong in a special way" as well in the list. And that's why I said "most players", but not all. This is just my personal experience. A CEO of a Fortune 500 company will be less likely to play a game where he does exactly the same thing (possibly in a lower position). Again, just my personal experience with players. (Not the official viewpoint of Black Geyser: Couriers of Darkness team. )What do you mean, I've never played a game where I could be as strong, great and special as in real life. Nor one where I could be as humble.
Haha.What do you mean, I've never played a game where I could be as strong, great and special as in real life. Nor one where I could be as humble.
Your spin is pretty disingenuous. It's generated discussion because a lot of people think it sounds really dumb and that the "lore" behind it sounds weak. The people on the other side are basically saying either "let's wait and see", or "eh, I suppose I can live with it". Nobody is saying "hey that's great, I've been waiting years for a developer who's so Bold And Brave that they're willing to make a game where not picking up junk vendor loot might change things in the game world!"Thank you for your feedback. Having said that, I'd like to quote an earlier post of mine:
Regarding how brave and risky the concept is, I think it has already generated a more-or-less heated discussion where we can already see 2-3 types of different opinions on the matter.
Or course it is, you left so scavengers (all those goblins, kobolds and the rest) picked it all up.
That is because this option is no longer on the table.Nobody is saying "hey that's great, I've been waiting years for a developer who's so Bold And Brave that they're willing to make a game where not picking up junk vendor loot might change things in the game world!"