D
DArtagnan
Guest
Got around to playing this for real, as the patch did what it was supposed to and make the loading/saving comfortable enough to be non-issues.
I'm in Chapter 1, having played 5-6 hours total and I'm not impressed. Then again, I never was much of a linear story-focused CRPG guy so I knew this might be the case, but still. Too often, I feel like I'm basically being instructed what to do, in what order to do it, and what I can expect afterwards. Sort of like a drone being ordered around, and I'm much more about freedom of choice, exploration, and overall development of the experience. There are bad examples of that, sure, but games like Gothic (1 and 2) strike a wonderful balance between a coherent, deep story and freedom - which suits me very well.
The dialogue varies between interesting and surprisingly clumsy - given all the praise. I know about the translation issues, but I can't exactly appreciate fine dialogue unless I'm witnessing it myself. It strikes me as amateur-hour in too many ways.
It bothers me a lot that they re-used the same character models for so many NPCs, even within the same chapter. I think I already saw the same woman model for at least 4 important NPCs in chapter 1, and I'm far from done with it. That's pretty pathetic, actually. Also, I don't think I've seen anyone mention this, but I find the hands on the models EXTREMELY ugly and stiff. Every single NPC seems to have giant hands and they move their arms like gorillas. It just looks crap, and it's really too bad given the excellent quality of the faces.
Then, of course, the movement restrictions of the Aurora engine, but I knew about that going in. It's something I can get used to pretty quickly, but it's still kinda sad given the beauty of the world, which sort of beckons you to freely explore. I long to jump over fences, swim across lakes, and cross fields instead of needlessly waste time travelling the same areas over and over.
The combat system reminds me more of Dragon's Lair than a good tactical CRPG. It's nice looking, though, and when combined with the magic system and potions, it works alright. Definitely not the strong point of the game, however.
The best thing is the atmosphere and the fact that they're not holding back because of wanting to appeal to the mainstream.
Unfortunately, it's such an appealing feature to be "uncensored" simply because of the widespread standard of censoring, particularly in terms of sexual themes and american values - as most games we play are from the US. Being from Denmark, where we have a very relaxed attitude towards nudity and "adult" sexual content, it's not particularly exciting to have it in a game, except as a refreshing change from the typical US hysteria in this regard. So, unless it serves a specific purpose or the game does something useful with it, I'm afraid it doesn't make a mediocre game better for me. So far, it's been a case of rather laughable scenarios involving childish dialogue and clichéd sexual scenes - even so far as having a Mill "haunted" by the moans of a woman being satisfied by the big strong hero. I guess our standards must be pretty low, seeing as how people seem to enjoy the *cough* maturity *cough* of this game.
In any event, I'm obviously not the intended target audience, and I see where the appeal might lie for some. Though I'm frankly somewhat surprised to see so many apparent flaws in a game so - overall - well received. I know I'm still early in the game, but after half a dozen hours it should be clear what kind of game I'm playing, and what I can expect in non-story terms. I'll see if I can get around to playing more, but so far I'm not in any hurry.
I'm in Chapter 1, having played 5-6 hours total and I'm not impressed. Then again, I never was much of a linear story-focused CRPG guy so I knew this might be the case, but still. Too often, I feel like I'm basically being instructed what to do, in what order to do it, and what I can expect afterwards. Sort of like a drone being ordered around, and I'm much more about freedom of choice, exploration, and overall development of the experience. There are bad examples of that, sure, but games like Gothic (1 and 2) strike a wonderful balance between a coherent, deep story and freedom - which suits me very well.
The dialogue varies between interesting and surprisingly clumsy - given all the praise. I know about the translation issues, but I can't exactly appreciate fine dialogue unless I'm witnessing it myself. It strikes me as amateur-hour in too many ways.
It bothers me a lot that they re-used the same character models for so many NPCs, even within the same chapter. I think I already saw the same woman model for at least 4 important NPCs in chapter 1, and I'm far from done with it. That's pretty pathetic, actually. Also, I don't think I've seen anyone mention this, but I find the hands on the models EXTREMELY ugly and stiff. Every single NPC seems to have giant hands and they move their arms like gorillas. It just looks crap, and it's really too bad given the excellent quality of the faces.
Then, of course, the movement restrictions of the Aurora engine, but I knew about that going in. It's something I can get used to pretty quickly, but it's still kinda sad given the beauty of the world, which sort of beckons you to freely explore. I long to jump over fences, swim across lakes, and cross fields instead of needlessly waste time travelling the same areas over and over.
The combat system reminds me more of Dragon's Lair than a good tactical CRPG. It's nice looking, though, and when combined with the magic system and potions, it works alright. Definitely not the strong point of the game, however.
The best thing is the atmosphere and the fact that they're not holding back because of wanting to appeal to the mainstream.
Unfortunately, it's such an appealing feature to be "uncensored" simply because of the widespread standard of censoring, particularly in terms of sexual themes and american values - as most games we play are from the US. Being from Denmark, where we have a very relaxed attitude towards nudity and "adult" sexual content, it's not particularly exciting to have it in a game, except as a refreshing change from the typical US hysteria in this regard. So, unless it serves a specific purpose or the game does something useful with it, I'm afraid it doesn't make a mediocre game better for me. So far, it's been a case of rather laughable scenarios involving childish dialogue and clichéd sexual scenes - even so far as having a Mill "haunted" by the moans of a woman being satisfied by the big strong hero. I guess our standards must be pretty low, seeing as how people seem to enjoy the *cough* maturity *cough* of this game.
In any event, I'm obviously not the intended target audience, and I see where the appeal might lie for some. Though I'm frankly somewhat surprised to see so many apparent flaws in a game so - overall - well received. I know I'm still early in the game, but after half a dozen hours it should be clear what kind of game I'm playing, and what I can expect in non-story terms. I'll see if I can get around to playing more, but so far I'm not in any hurry.