ElderGnome
Gnome of the World
I like roguelikes and I play them a lot. The ones I keep going back to are Dungeonmans for some reason and Tales of Maj'Eyal.
That's just a shitty attitude about it. If I like any game and can afford to support it, I do. Not all IAPs are "evil", either.
I love FTL, but no other Roguelikes have really kept my attention for any longer stretch of time.
That's not what I said. I said that when a game is IAP heavy I will never buy anything. These are the types of games that pop up with $100 deals to buy in game items. I have no problem if a game just wants to sell me an expansion pack or gives me the demo for free but I have to pay to unlock the full game. But if a game puts their main focus on fleecing "whales" of hundreds of dollars, I will never spend a cent on it, even though some of those games end up being fun despite themselves.
Some people have a lot of extra money they like to spend on their hobbies. If someone wants to buy a $100 in-game item, that's their business. I don't see how that affects me or anyone else playing the game at all. Don't want to spend that kind of money on a game? Don't. There are other options.
People spend way more than that. $100 is just for a single purchase. People have been known to spend thousands of dollars on a freemium game, even more in extreme cases. These are the "whales", the people who spend massive amounts of money on in game items. Ultimately these are the customers that a successful IAP game cares about because they make up the majority of their profits. I have to disagree that this type of game design does not negatively impact anyone else playing the game.