"Aliens: Colonial Marines has received mostly negative reviews.[55][56][57][58][59][60][72] Most complaints in the negative reviews of the game included bugs, bad A.I., unbalanced gameplay, and low quality graphics in the single-player game as well as a crude and poorly implemented multiplayer cooperative mode."
http://en.wikipedia.org/wiki/Aliens:_Colonial_Marines
(there then follows Dartagnan critising the source rather than the point)
You say that both games are quite "simple" games. Well, if they are both equal they still make for a good comparison. I guess that's the trap you build for yourself when you're addicted to being contrary on every point someone makes, you can't have it both ways. You can't say they are not "reasonable" examples because they are "both simple" - comparing identicals makes the for the absolute best kind of comparison.
(there then follows Dartagnon explaining in 20 lines why he can say that but in a way that contradicts 43 other things he's stated in this thread)
Earlier in the thread you were quite adamant that Fluent simply doesn't understand the complexity of game creation, and then, for me, because you need to be contrary with me, suddenly "Oh, those games are so siiiiiiimple, they don't count"...
(there then follows Dartagnon interjecting his reply with countless "just because you're dumb" and "that's not what I wrote" and "It's just, like, an opinion, man" diversions)
Troika, Obsidian, both have/had reputations for making buggy games. Yes, you can argue like a politician on the back foot about why this was the case, blame the budget, blame the time-frame, blame the complexity, blame the dog, blame the whatever, it still doesn't change the fact that some games get released much less buggy than others. If 'complexity' is the 'problem' then it was stupid to have had such a complex goal in the first place, knowing full well that your previous games had major bugginess due to 'complexity'.
It's not like the guys making this game aren't 'experienced', right... Maybe they should have someone in the room that doesn't keep agreeing and falling for it every time someone says "wouldn't it be so cool if the game also had [insert random fluff element that some lunatic/child/whatever has been preaching about] which takes time and resources away from the core gameplay etc etc etc.
(there then follows Dartagnon saying various forms of yeah, but no, but yeah, but no but until you can't bare it any more)
I also 'love' how you say the people who wanted an Alien game had little choice in the matter, like it's a comparison to people who have been looking forward to an Infinity Engine cRPG. It's classic Dartagnan diversionary nonsense. Alien: CM is a First Person Shooter - if you think there is some kind of 'lack' in the market for First Person Shooters then I'm sorry, but BWHAHAHAHA etc etc etc general mockery usual. I mean, jezuz, JDR13 even needed clarification on
which Alien game we were talking about...
Aliens vs Predator - 2010
Aliens Infestation - 2011
I mean, jezuz, do you even look at internet lists before you post automated contrariness? Oh look, guess what I found on the wiki page that lists 10 gazillion Alien games:
Cancelled titles:
Aliens: Crucible
Cancellation date
163] 2009
Proposed system release: 2009—PC, X360, PS3
Notes
ublished by Sega, developed by
Obsidian Entertainment.[163]
Obsidian weren’t meeting their goals and building levels took much longer than anticipated.