Expeditions: Rome - Patch 1.3

HiddenX

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Redglyph spotted patch 1.3 for Expeditions: Rome:

Patch 1.3

Bug Fixes:


  • Added some additional checks to ensure the Legion Battle crowd music stops after the battle ends.
  • Fixed an issue where un-assigning the Player Character from the Hospital assignment early could cause issues.
  • Fixed an issue on the Rubicon involving letting the intro cutscene player and then loading the auto-save can get stuck on a black loading screen.
  • Fixed an issue where it's possible to get the briefing for Pacifications even though the quest is not active under certain circumstances.
  • Fixed an issue where the Arcana Imperii achievement would not unlock with some dialog branches.
Updates:


  • Made it possible to access the Outpost Manager features from the world map so long as you are "near" a controlled Outpost:
  • Water will automatically be replenished when within range
  • No food or water will be consumed when within range of the outpost
  • Praetorians that are done with assignments will be set back to Ready State
  • Can assign Praetorians to tasks
  • Can pick up crafted items
Added a few new tutorials for the new features:


  • Changed uncompleted Pacification Quests to fail after Sieges are completed instead of when the Siege quest is started.
Balance Changes:


  • Adjusted the balance of multiple Legion Missions. Mostly reduced some of the reward ranges and reduced slaves cost on a Pacification Legion Mission variation. Notably reduced the Food rewards from Hunting Grounds.
More information.
 
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Just to clarify because there's a confusion: the new legion battle system is in this update, even if it's not mentioned explicitly. :)

You can load an existing game and continue from there. The first legion battle will open a little tutorial like the ones at the beginning. I'll probably put a few hints in the Rome thread later.

IMO it's a great improvement over the original system, it's really fun to try and reach a goal during the battle, like for example Enemy Scatter by boosting Infantry (this effect destroys the enemy army in case of victory, which stops them from regrouping and enlarging other armies on the map).

It's not complicated either, they kept the same shallow level but added the right twist to make it more clear. As they put it, the idea is not to include an AAA grand strategy mini-game in Exp: Rome ;)
 
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They added an news update to make it official:

Legion battle system revamp

In the latest patch 1.3.0, we have revamped the legion battle system. The system has been streamlined to rely fully on pitting your centurions’ command specialisations against those of the enemy army to unlock particular effects that can turn the tide of battle. All stratagems have been redesigned to add or remove specialisation points, and several balance changes have also been made to the system. Most importantly, manpower attrition is now based fully on the size of the opposing army.

The tutorials surrounding legion battles and centurion recruitment have been updated to account for the changes, and expanded to explain the system in more detail. Along with the built-in UI elements that provide an overview of how elements of the system work, we hope that you will find this system to be more straight-forward and more engaging than the previous design. Have fun!
 
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Perhaps I'll try it but I might just wait until I replay the game when the DLC is out. They said the other day on Discord that DLC news should be coming soon.
 
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Perhaps I'll try it but I might just wait until I replay the game when the DLC is out. They said the other day on Discord that DLC news should be coming soon.

Yes, I'm surprised we don't have a stream today. Maybe next week, then.

EDIT: on Discord:
Jonas — Yesterday at 23:32
More news about the DLC will come soon :)

I'm curious to hear about your impression on the new system, and the impression of the others who played it (not many seeing how quiet Rome's threads have been).

They will continue to tune it, so that's not the end of it. But honestly, the only reproach I have right now is the red font on dark blue that I find difficult to read, and it's just a little cosmetic issue.

The QoL updates on the outpost manager are the 2nd best thing in that update, it makes it so much easier!
 
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So it turned out to have great post-release support after all. Glad to see them upgrades coming.
 
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