aries100
SasqWatch
Gamespot has talked to Mike Laidlaw about the DA: Inquisition.
A quote on how a conflict could be resolved:
More information.
A quote on how a conflict could be resolved:
A quote on how DA: Inquisition compares to DA2 and DA:Origins:In a non-spoiler example he provided, a group of refugees take up residence on a lord's land. The lord will approach the Inquisition with a request to have the refugees removed from his property. Players consulting with the diplomat will have her encourage them to talk to the local bands and find a new location for them. Speaking to the spies will reveal the option to have them removed. If the commander is asked, he will offer to help the band because he finds the lord is "a bit of a jerk." Here, Dragon Age: Inquisition will offer a variety of paths to take in decision-making, with results ultimately emphasised through consequences that may surface further down the path.
Thanks to JWvon Goethe on the DA: Inquisition forums for finding this."It's closer to Origins in overall feel. It's bigger, it's bolder. It plays slower than [Dragon Age 2]. That said, there were some things for DA2 that I felt were very powerful. The characters I felt did a better job of having their own stories or agendas. So we held on to a lot of that. We wanted to make sure they had their own arcs, whether you were romancing them or just friends. The other big thing that we kept from DA2 is that combat in general feels responsive. I think DA2 was very successful in making you feel like oh, I tagged that guy and moved in, I punched him in the face. Some people would get annoyed because they thought I was dismissing Origins, but when your character took a long time to shuffle into position it was like, 'you're a trained warrior, you can do better.'"
More information.