GameInformer interviewed Josh Sawyer about Pillars of Eternity II: Deadfire. The interview is over 3 pages so prepare accordingly.
More information....I also had a chance to chat with the game’s director, Josh Sawyer, who went in depth to explain the inspirations fueling the new game, what has changed since the original, and details about new features that fans may not yet know about, including an as-yet undetailed character and other clues.
Read on for all of Sawyer’s insight into the upcoming role-playing game from Obsidian Entertainment.
Matt Miller: I want to start out talking about this intriguing corner of your campaign setting in which Pillars II unfolds. Can you tell me about the world of Pillars 2 and what makes it unique, both tonally and geographically?
Josh Sawyer: Sure. When we started on the original Pillars of Eternity, we intentionally skewed conservative because we were doing a Kickstarter that was playing heavily on nostalgia. We were very open about that, and because a lot of the Infinity Engine games focused on the sort of very traditional western European feel of something like D&D’s Forgotten Realms. We leaned pretty heavily towards that, but we always knew at the time that for future games, we wanted to spread our wings and take a look at places, visual styles, and cultures that aren’t necessarily dealt with as much in fantasy. Early on in Pillars, because both to stir the imagination of the designers and to stir the imagination of our players, I came up with a bunch of far-off locations for the worlds there that were not anywhere near where the first game took place. Places like Rauatai, the Living Lands, and the Vailian Republic, and then the Deadfire.
The Deadfire, when we first conceived of it, I just thought it would be cool to have at the eastern edge of the known world, at least in this part of the world, the eastern edge of the known world is this huge chain of islands mostly made up of dormant volcanoes, which is where the name Deadfire comes from. And there’s a native population there, but it’s also full of pirates and sea monsters and all sorts of crazy things. When it came time to make the sequel to Pillars, we said “Where do we want to go?” The most common reply that I got was to the Deadfire. So, when we decided to set it here, we knew right away that we were going to have a lot of opportunities to have a much different visual style to our areas, we would introduce a culture that felt very not-European while still bringing over the colonial elements of cultures like the Vailian Republics.
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