Two links about the studio Free Radical and there relationship with LucasArts. The article answers many questions about LucasArts and there horrible publishing.
Maybe now people can stop blaming Obsidian for how KOTOR 2 was rushed and in the process ruined. Seems the force is not strong with them.:lol:
1 http://www.escapistmagazine.com/news/view/117088-LucasArts-Run-by-Psychopaths
2 http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters
Maybe now people can stop blaming Obsidian for how KOTOR 2 was rushed and in the process ruined. Seems the force is not strong with them.:lol:
1 http://www.escapistmagazine.com/news/view/117088-LucasArts-Run-by-Psychopaths
2 http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters
After key people left, the executives killed all game development.
Back in the heyday of the 1990s, LucasArts was one of the good guys. Titles like X-Wing, Jedi Knight and Monkey Island were pillars of PC gaming, but then something happened. Star Wars Battlefront, an FPS with third person elements released in 2004, was an extremely successful game for LucasArts and the 2005 sequel performed equally well. But after Jim Ward left the company, the plans for a technically ambitious Battlefront 3 from the British studio Free Radical went sour. Free Radical bosses David Doak and Steve Ellis say every effort was made to sabotage development by the people running LucasArts in 2008.
"We went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room," said Doak.
"For a long time we talked of LucasArts as the best relationship we'd ever had with a publisher," said Ellis. "Then in 2008 that disappeared, they were all either fired or left. Then there was a new guy called Darrell Rodriguez, who had been brought in to do a job and it was more to do with cost control than making any games. And the games that we were making for them were costly."