Iron Danger has been previewed by Wccftech who comment on the games time travel mechanic.
"A game without an end-state?" I hear you ask. I asked the same question and it doesn't seem that there isn't an end-state. This isn't to say you won't die. You're going to die a lot. It's more the fact that as soon as Kipuna or one of your characters dies, everything stops. I like to believe that Kipuna can't fathom losing someone she values so highly, nor does she want to die herself, so stopping time and letting you go back is her defence mechanism.
It's this mechanism that interests me so much about Iron Danger. Combat, in games, has always been a puzzle of sorts. Only now it's more in line with that of a puzzle game than anything else of its kind. At any point, the games turns, dictated by a bar at the bottom of the screen, is measured by heartbeats and you can go back a maximum of ten heartbeats. Fortunately, you know exactly what's going to happen and where the enemies are moving, letting you pre-empt them.