>>OTH, game production is global and when you figure in all the languages that have to be used, then I guess the cost rises dramatically. If I was the developer I would probably go the local actors route (college or community playhouse) and place my trust in the game's vocal director.<<
Heheh, we tried that with Beyond Divinity and I don't think we want to repeat that experience
Div Div one of my favs, Beyond Divinity one of my worst.
When it comes to voice acting, I don't blame the actors I blame the voice director.