Hi Folks!
I just wanted to announce Forbidden Depths, a new indie RPG being developed.
It combines the design of the classic roguelike, with the gameplay of the first-person dungeon crawlers of old (Think Rogue meets Eye of the Beholder, but in an up to date 3D engine). The game will have the following features:
- Single Player
- First-Person
- Turn Based Combat
- Grid Based Movement
- Randomly Generated Dungeons
- Randomly Generated Traps/Puzzles/Secrets
- Keys/Switches/Pressure Plates, secret doors/walls
- Environment that affects enemies as well as you, in both good and bad ways (traps affect enemies)
- Different enemies with different abilities. (oozes can squeeze through things, ghosts ignore walls)
- Polymorphic items. A potion or scroll will be unique in each game instance.
- Permanent Death!
- Simple intuitive controls
- Full 3D graphics and animation
- Multiple Platforms:
. Windows PC
. Android
. iOS
- Possible Future Platforms:
. Linux
. Mac OS X
. Blackberry
More info (along with early development screenshots/videos) can be found at:
www.forbiddendepths.com
We welcome all questions, and feedback from the RPGWatch community is always greatly appreciated!
Update (13/09/2013) added playable web demo of early devlopment build:
Forbidden Depths - Unity Web Player Demo
I just wanted to announce Forbidden Depths, a new indie RPG being developed.
It combines the design of the classic roguelike, with the gameplay of the first-person dungeon crawlers of old (Think Rogue meets Eye of the Beholder, but in an up to date 3D engine). The game will have the following features:
- Single Player
- First-Person
- Turn Based Combat
- Grid Based Movement
- Randomly Generated Dungeons
- Randomly Generated Traps/Puzzles/Secrets
- Keys/Switches/Pressure Plates, secret doors/walls
- Environment that affects enemies as well as you, in both good and bad ways (traps affect enemies)
- Different enemies with different abilities. (oozes can squeeze through things, ghosts ignore walls)
- Polymorphic items. A potion or scroll will be unique in each game instance.
- Permanent Death!
- Simple intuitive controls
- Full 3D graphics and animation
- Multiple Platforms:
. Windows PC
. Android
. iOS
- Possible Future Platforms:
. Linux
. Mac OS X
. Blackberry
More info (along with early development screenshots/videos) can be found at:
www.forbiddendepths.com
We welcome all questions, and feedback from the RPGWatch community is always greatly appreciated!
Update (13/09/2013) added playable web demo of early devlopment build:
Forbidden Depths - Unity Web Player Demo
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